The Planewalker
First Post
I think character and plot development would be really easy and really deep in a solo adventure, and of course, you'll have a good share of hack-and-slash as well.
This campaign takes place mostly in Sigil, Baator, the Abyss, Gehenna, the Gray Waste ... as you may have guessed, the theme is centered on the Blood War. The PC can go through the campaign via sheer power (hack-and slash/Magical ability), stealth, Political influence/manipulation, or some yummy combination of the three.
So if you are interested, here's the deal -
Any race, class (including prestige), and alignment. I'm not too familiar with psionics, but if you'd really like to play one, then I shouldn't have trouble teaching myself. ECL 7, roll 4d6 for 4 base stats, drop lowest roll for each one. 5d6 for one base stat, and drop 2 lowest, and finally, roll 3d6 for the last base stat.
Some other tidbits - No items, no history (we'll take care of that as the game progresses). You're going to start an amnesiac, and "discover" any abilities (fighting, magical or otherwise) through the early course of the game. Just let me know if you're interested. I post frequently (at LEASt once a day, and usually twice or more.
Knowledge of the Planescape campaign setting is required (no Clueless sods).
Finally, NPC cohorts/allies/party members will be sprinkled throughout the game. Since the focus of the campaign is character development, I'll try to make the NPCs very, very interesting.
-The Planewalker
This campaign takes place mostly in Sigil, Baator, the Abyss, Gehenna, the Gray Waste ... as you may have guessed, the theme is centered on the Blood War. The PC can go through the campaign via sheer power (hack-and slash/Magical ability), stealth, Political influence/manipulation, or some yummy combination of the three.
So if you are interested, here's the deal -
Any race, class (including prestige), and alignment. I'm not too familiar with psionics, but if you'd really like to play one, then I shouldn't have trouble teaching myself. ECL 7, roll 4d6 for 4 base stats, drop lowest roll for each one. 5d6 for one base stat, and drop 2 lowest, and finally, roll 3d6 for the last base stat.
Some other tidbits - No items, no history (we'll take care of that as the game progresses). You're going to start an amnesiac, and "discover" any abilities (fighting, magical or otherwise) through the early course of the game. Just let me know if you're interested. I post frequently (at LEASt once a day, and usually twice or more.
Knowledge of the Planescape campaign setting is required (no Clueless sods).
Finally, NPC cohorts/allies/party members will be sprinkled throughout the game. Since the focus of the campaign is character development, I'll try to make the NPCs very, very interesting.
-The Planewalker
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