I am lost. I am not afraid to read, but feel i could read a while before getting my bearings. I am still dazed and confused with the differences, and can't even seem to choose a class or recognize my familiar options.
Since i know it's so different, i'll just try to give some fluff and preference ideas.
In 3.5 i usually multiclass, or multi prc. My favorite themes are; skillmonkey, stand alone, 5th wheel, ultimate disguise, high destiny types. Often rogue, facto, chameleon, or SAD multicasters. I don't even know if those options exist in 4e.
The group is about 9, and though some may drop, i see the potential for a more stable game. So far i've not joined. Most have never played 4e, and many never 3e and one only 2e, and a few brand new to dnd. They have all the bases covered, but might need a tank.. . which i'd rather not play.
The role i have in mind (though i may not use it) is a fellow from earth circa 1500. He knows of cannon, but could not build one to save his life. He was transported here in his early teens, and doesn't know how. He thinks he might be 'over the ocean' but is fairly certain by now he is on another plane/etc.
If this was 3.5 i would play facto, and keep looking for a way home. He would not use real magic, and i would choose his spells to play to his "non magical nature" by using negative energy as a primary theme, thereby fatiguing or dazing or neg level my primary spell themes. All the while, he doesn't really even 'control' or 'choose' or 'learn' his spells, he just has these moments where the emotional stress or need creates these 'non magical' burst that wreck the enemy (works well with the facto 3-4 spell a day limit).
So i'm lost, and it will probably take a minute to get from lost to satisfied with a build. OTOH, i don't really want to work hard at a new game, and i don't wan't to be so broken the other players don't have fun.
A little SAD and broken would be ok. The little reading i did said maybe swordsage/warlord? I don't know enough to know what or why. Any help will be appreciated, and i will probably keep the thread going till i make progress.
Since i know it's so different, i'll just try to give some fluff and preference ideas.
In 3.5 i usually multiclass, or multi prc. My favorite themes are; skillmonkey, stand alone, 5th wheel, ultimate disguise, high destiny types. Often rogue, facto, chameleon, or SAD multicasters. I don't even know if those options exist in 4e.
The group is about 9, and though some may drop, i see the potential for a more stable game. So far i've not joined. Most have never played 4e, and many never 3e and one only 2e, and a few brand new to dnd. They have all the bases covered, but might need a tank.. . which i'd rather not play.
The role i have in mind (though i may not use it) is a fellow from earth circa 1500. He knows of cannon, but could not build one to save his life. He was transported here in his early teens, and doesn't know how. He thinks he might be 'over the ocean' but is fairly certain by now he is on another plane/etc.
If this was 3.5 i would play facto, and keep looking for a way home. He would not use real magic, and i would choose his spells to play to his "non magical nature" by using negative energy as a primary theme, thereby fatiguing or dazing or neg level my primary spell themes. All the while, he doesn't really even 'control' or 'choose' or 'learn' his spells, he just has these moments where the emotional stress or need creates these 'non magical' burst that wreck the enemy (works well with the facto 3-4 spell a day limit).
So i'm lost, and it will probably take a minute to get from lost to satisfied with a build. OTOH, i don't really want to work hard at a new game, and i don't wan't to be so broken the other players don't have fun.
A little SAD and broken would be ok. The little reading i did said maybe swordsage/warlord? I don't know enough to know what or why. Any help will be appreciated, and i will probably keep the thread going till i make progress.