Ashrem Bayle said:Personally I wish they would have dropped the spellcasting.
When is the last time you saw Aragorn or Robin Hood cast a spell? If you want woodland spellcasting, multiclass with druid.
Vrylakos said:
Trying to make the class fit these archetypes doesn't work, despite the name. There's not enough similarity to between the D&D class and these fictional characters to assign one to the other.
Mercule said:
There was in 1E. The 1E ranger _was_ Aragorn. And Robin Hood had as much in common with the ranger as the rogue (even now, that's probably true).
Honestly, any ranger variant that you can't build Aragorn with would immediately get the boot in my game (as the 3E version did).
Also, any ranger with less than a d10 hit die won'
Vrylakos said:
D&D is an imperfect fit for a lot of genre emulation if you only look at the labels and not at what these archetypes actually do.
Mercule said:
I _am_ looking at the archetypes. I just don't think that the 2E or, especially, the 3E ranger fit the archetype they were supposed to fit.
The ranger archetype is _easily_ my favorite archetype in the game. Hands down, the coolest hero type or villain type and that oppinion hasn't changed in 20 years. And _that_ is why I hate the 3E ranger so much.
Trying to make the 3E ranger into a wilderness warrior/foe hunter/border guard/skirmisher/survivalist is a bit like telling me scrambled eggs are quiche. I'm afraid that all that 3.5 is going to do is add some American cheese to the eggs, so to speak.
I don't want the ranger to be more powerful than the other classes. It should be balanced. It should be more than a handful of odd powers thrown together in the name of "game balance", though. And that's all the TWF/combat paths and the spell casting are.
Edit: I'm not opposed to some spell casting by rangers. It just seems odd in its current form -- and unnecessary for the core concept.
If you want choices, play a fighter. paths are perfect for a ranger.Vrylakos said:There was in 1E. The 1E ranger _was_ Aragorn. And Robin Hood had as much in common with the ranger as the rogue (even now, that's probably true).
Honestly, any ranger variant that you can't build Aragorn with would immediately get the boot in my game (as the 3E version did).
Also, any ranger with less than a d10 hit die won't even be considered in my game. d12 makes more sense to me. Sure, they had d8 in 1E, but 1E was set up such that characters rarely made it above 7th or 8th level. The 2d8 the ranger got at 1st level took at least that long to be balanced by the fighter's d10, IME.
He are my thoughts:
-combat paths: bad in any form, especially TWF (bow I can at least fathom). Bonus feats are fine, but I _hate_ the virtual feat idea or the forced path.
Aragorn was a healer. Last time I checked , healing was definatley divine. Also the spells that help the ranger best are woodland spells. The ranger has a great spell list in my opinion. Though it would be nice to see just a few more-spell casting: not too bad, but 3E hoses it up. I've always thought of rangers as "arcane paladins" of a sort. Significantly fewer spells than a paladin, but not divine. I say cut the casting and let 'em multi-class.
Rangers are hardy, not tough. Good fortitude saves. But not uber-hitpoints.-d8: crack-addled. Rangers are tougher than anyone save the barbarian.
double?? The rogue has 8. I love rangers, but come on. Rogues should have the most points. 6 is a good number for ranger, not 8 or above!-more skill points: double plus good.
-favored enemy: haven't heard any changes, which is too bad. This is an area sorely in need of change.
Overall opinion, based on the hints and whispers that I've heard is that the 3.5 ranger will be a significant improvement over the 3.0 ranger. It sounds like it's still gonna blow, but it won't be an abysmal failure. Pretty much, my gut reaction is that it'll move from "ban regardless of having something to replace it with" to "allow until you find something to replace it with, then ban ASAP". [/B]