Zhure
First Post
MerricB said:
I wish people would stop putting forward this argument. It is the height of sloppy thinking. Only higher level spells? Hardly.
One of the most important rolls in D&D Magic is the saving throw. The high-level spells have a couple of important factors:
* A higher DC, because it's based off spell-level
* Many don't have saving throws at all.
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Now, there must be some trade-off for the versatility of the cleric/wizard, but the gap in power between a 10th level wizard (even with caster level 20) and a 20th level wizard is extremely significant - and is more significant than the versatility.
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Yes, a multi-class should be inferior, but for what can be a fun archetype to play, I think that much is a problem.
Cheers!
I agree the save DC's is an issue, but I think the breadth of being able to heal one's companions or one's self more than makes up for halving the damage output.
Greg