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<blockquote data-quote="The803" data-source="post: 1976070" data-attributes="member: 23183"><p>Lobo, feel free to change up spells (by asking just the way you did) when the action is "loose;" by which I mean times we're not playing moment-by-moment. Most game time is like this, but do ask when you want to change stuff.</p><p></p><p>Regarding Jurgen's sudden head-shaving and the game so far, I've composed the following editorial in an attempt to clarify my DMing style. Sorry it's a bit long; I just got going and couldn't stop. I'm very pleased with the work you are all putting in and I think you're the creative sort of players I like to tell stories with. I just threw out this whopper so anyone who joins us in the future will know what they're getting into with me at the helm...</p><p></p><p>Before I begin discussing how I DM, step out of D&D land into movieland for a bit. If any of you don't like or don't remember <em>Pulp Fiction</em> for whatever reason, my apologies for the following examples from that film. If you've never seen <em>Pulp Fiction</em>, I highly recommend it; it's aged pretty well over the last decade.</p><p></p><p><span style="color: Yellow">Clarifying <u>the difference</u> between sleeping with a man's wife and giving her a foot massage doesn't make your aim sharper, but it might be what prompts the <em>miracle</em> that makes the bullets miss when the scrawny white guy (who looks vaguely like Jerry Seinfeld) comes screaming out of the bathroom with a hand cannon and empties it at you and the guy you clarified <u>the difference</u> with. Copping out and saying "Man, I don't even have an opinion" when asked about such a <em>miracle</em> might be what gets your skull and brains <em>accidentally</em> painted on the back window of those guys' Oldsmobile; "You gotta have an opinion."</span></p><p></p><p>OK. Back to our party in Sigil's Hive ward:</p><p></p><p>Not that we're not going to have combat and adventures and heroism and such, but earning "experience points" is all about telling an interesting story, and being in Sigil is all the rationale that's needed to explain how cutting your hair, naming a nethling (sorry I didn't give a better initial description and more to go on, by the way), or devising a party game to justify giving out free drinks, contributes to your "spiritual power" or whatever you want to call it.</p><p></p><p>Cutting off your back-length dreds at a party in Sigil's hive is not like going to the corner barber-shop and plunking down eight bucks for a trim. Getting a hotel room for Gen Con is not the same as driving 2000 miles to set up a live-in art installation at Burning Man. If it's interesting and entertaining and it gives us an idea of who your character is, it earns you points in my campaign. Not all DMs work this way; those DMs would probably rather go to Gen Con than to Burning Man anyway. And that's as it should be; I just want anyone who reads this to know what sort of DM I am.</p><p></p><p>Here are the nuts and bolts: I believe in rewarding <u>players' creativity</u> (which is all about <strong>effort</strong>) throughout play rather than their <u>characters' performance</u> (which is mostly about <strong>luck</strong>) in a few risky, bloody situations that could be avoided altogether with a little of that aforementioned effort. Munchkins (by my personal definition of that nasty, nasty label) often fail to understand that the two things do go together whenever you can't see the dice that the DM claims to be rolling; this is D&D, not Magic: the Gathering. That's why I use the standard point-buy; your choices and effort count more than your luck with the dice.</p><p></p><p>I think the biggest strength of PBP is the pace and the ability to go back and amend and improve things to make the story as good as it can be. If I wanted quick thinking and teamwork under pressure and all that I'd be running a D&D game over IRC (or just playing Halo, for that matter).</p></blockquote><p></p>
[QUOTE="The803, post: 1976070, member: 23183"] Lobo, feel free to change up spells (by asking just the way you did) when the action is "loose;" by which I mean times we're not playing moment-by-moment. Most game time is like this, but do ask when you want to change stuff. Regarding Jurgen's sudden head-shaving and the game so far, I've composed the following editorial in an attempt to clarify my DMing style. Sorry it's a bit long; I just got going and couldn't stop. I'm very pleased with the work you are all putting in and I think you're the creative sort of players I like to tell stories with. I just threw out this whopper so anyone who joins us in the future will know what they're getting into with me at the helm... Before I begin discussing how I DM, step out of D&D land into movieland for a bit. If any of you don't like or don't remember [I]Pulp Fiction[/I] for whatever reason, my apologies for the following examples from that film. If you've never seen [I]Pulp Fiction[/I], I highly recommend it; it's aged pretty well over the last decade. [COLOR=Yellow]Clarifying [U]the difference[/U] between sleeping with a man's wife and giving her a foot massage doesn't make your aim sharper, but it might be what prompts the [I]miracle[/I] that makes the bullets miss when the scrawny white guy (who looks vaguely like Jerry Seinfeld) comes screaming out of the bathroom with a hand cannon and empties it at you and the guy you clarified [U]the difference[/U] with. Copping out and saying "Man, I don't even have an opinion" when asked about such a [I]miracle[/I] might be what gets your skull and brains [I]accidentally[/I] painted on the back window of those guys' Oldsmobile; "You gotta have an opinion."[/COLOR] OK. Back to our party in Sigil's Hive ward: Not that we're not going to have combat and adventures and heroism and such, but earning "experience points" is all about telling an interesting story, and being in Sigil is all the rationale that's needed to explain how cutting your hair, naming a nethling (sorry I didn't give a better initial description and more to go on, by the way), or devising a party game to justify giving out free drinks, contributes to your "spiritual power" or whatever you want to call it. Cutting off your back-length dreds at a party in Sigil's hive is not like going to the corner barber-shop and plunking down eight bucks for a trim. Getting a hotel room for Gen Con is not the same as driving 2000 miles to set up a live-in art installation at Burning Man. If it's interesting and entertaining and it gives us an idea of who your character is, it earns you points in my campaign. Not all DMs work this way; those DMs would probably rather go to Gen Con than to Burning Man anyway. And that's as it should be; I just want anyone who reads this to know what sort of DM I am. Here are the nuts and bolts: I believe in rewarding [U]players' creativity[/U] (which is all about [B]effort[/B]) throughout play rather than their [U]characters' performance[/U] (which is mostly about [B]luck[/B]) in a few risky, bloody situations that could be avoided altogether with a little of that aforementioned effort. Munchkins (by my personal definition of that nasty, nasty label) often fail to understand that the two things do go together whenever you can't see the dice that the DM claims to be rolling; this is D&D, not Magic: the Gathering. That's why I use the standard point-buy; your choices and effort count more than your luck with the dice. I think the biggest strength of PBP is the pace and the ability to go back and amend and improve things to make the story as good as it can be. If I wanted quick thinking and teamwork under pressure and all that I'd be running a D&D game over IRC (or just playing Halo, for that matter). [/QUOTE]
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