Phaezen
Adventurer
I have done something similar fairly successfully in Iron Heroes. The main trick is to look at the character bonuses to hit and damage output when designing your monsters.
Set ACs to require somewhere around 10 for an average fight and 13 - 15 for a difficult monster. Hitpoint wise I usualy try and make the fight last 5 to 10 rounds so budget on that. As for SLAs and Spells and feats use 4e like powers.
The big thing is to be honest with your players beforehand that you are not going to be using the 3.x system for creating monsters, if they are happy with it spend some time experimenting till you find the sweet spot and from there, have fun.
Set ACs to require somewhere around 10 for an average fight and 13 - 15 for a difficult monster. Hitpoint wise I usualy try and make the fight last 5 to 10 rounds so budget on that. As for SLAs and Spells and feats use 4e like powers.
The big thing is to be honest with your players beforehand that you are not going to be using the 3.x system for creating monsters, if they are happy with it spend some time experimenting till you find the sweet spot and from there, have fun.