Viashimo
First Post
For a recent game I've decided (and built) a rogue/cleric character.
I'd like to hear if the community's thoughts on how to be build a similarly classed build, or if you want, comments on the work I've done.
What I have now:
Rogue 2 / Cleric 3 (starting level is 5)
Whisper Gnome
10/16/12/14/16/10 for stats
skills
balance 5, climb 2, concentration 6, disable device 3, escape artist 3, forgery 3, hide 5, jump 2, knowledge (religion) 2, move silently 5, open lock 3, search 3, sense motive 2, spell craft 4, spot 2, swim 2, tumble 5
feats: weapon finesse, telling blow, blasphemous incantation (replaces turn undead from EoE), feign death (replaces uncanny dodge, from EoE).
commonly perpared spells: bewildering vision, bewildering substitution, imvisibility, prot from good, cause fear, hide from undead, blade of blood, summon holy symbol, read magic, detect magic
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Why did I do this?
Originally, for some of the RP for the campaign I had decided to go evil [the party is probably mostly good/neutral]. I wanted to be a sort of undercover agent for an evil church of sorts and try to either found or connect with chapters throughout my travels.
Unfortunately, the DM (even after a couple sessions) hasn't given me any information really about the world except that I probably came from some place like a little farming halfing hamlet near a bigger human farming community. Yay. So I'm feeling a bit RP nerfed, and this build isn't the strongest mechanically (my group tends towards slightly "stronger" builds in general - thought this is not always true).
To be honest, of all the characters I've tried to take from concept to paper this has been mechanically the most challenging for me. Some interesting prestige options aren't available to evil characters (eg Shadowbane Inquisitor) without tweaking them and doing that frustrates our newbie DM.
Where I was taking the character mechanically:
I boiled it down to a couple combos involving a set of feaths
A) get in there and do rogue damage
Weapon Finesse, Weapon focus or imp crit, Deft Opportunist, Combat reflexes, Telling Blow
B) while getting in there cast annoying spells on the go
Mobile Spellcasting, Steady Concentration
I had considered other stuff including using Charnel Miasma / Intimidating Strike combo to terrorize foes.
As a 'subtle' alignment based character I want to prevent my game from being given away by some other caster accidentally going 'detect alignment' but that does involve taking at least one feat.
Thanks for taking the time reading this, and for any comments any of you may have.
--
Viashimo
I'd like to hear if the community's thoughts on how to be build a similarly classed build, or if you want, comments on the work I've done.
What I have now:
Rogue 2 / Cleric 3 (starting level is 5)
Whisper Gnome
10/16/12/14/16/10 for stats
skills
balance 5, climb 2, concentration 6, disable device 3, escape artist 3, forgery 3, hide 5, jump 2, knowledge (religion) 2, move silently 5, open lock 3, search 3, sense motive 2, spell craft 4, spot 2, swim 2, tumble 5
feats: weapon finesse, telling blow, blasphemous incantation (replaces turn undead from EoE), feign death (replaces uncanny dodge, from EoE).
commonly perpared spells: bewildering vision, bewildering substitution, imvisibility, prot from good, cause fear, hide from undead, blade of blood, summon holy symbol, read magic, detect magic
-------------
Why did I do this?
Originally, for some of the RP for the campaign I had decided to go evil [the party is probably mostly good/neutral]. I wanted to be a sort of undercover agent for an evil church of sorts and try to either found or connect with chapters throughout my travels.
Unfortunately, the DM (even after a couple sessions) hasn't given me any information really about the world except that I probably came from some place like a little farming halfing hamlet near a bigger human farming community. Yay. So I'm feeling a bit RP nerfed, and this build isn't the strongest mechanically (my group tends towards slightly "stronger" builds in general - thought this is not always true).
To be honest, of all the characters I've tried to take from concept to paper this has been mechanically the most challenging for me. Some interesting prestige options aren't available to evil characters (eg Shadowbane Inquisitor) without tweaking them and doing that frustrates our newbie DM.
Where I was taking the character mechanically:
I boiled it down to a couple combos involving a set of feaths
A) get in there and do rogue damage
Weapon Finesse, Weapon focus or imp crit, Deft Opportunist, Combat reflexes, Telling Blow
B) while getting in there cast annoying spells on the go
Mobile Spellcasting, Steady Concentration
I had considered other stuff including using Charnel Miasma / Intimidating Strike combo to terrorize foes.
As a 'subtle' alignment based character I want to prevent my game from being given away by some other caster accidentally going 'detect alignment' but that does involve taking at least one feat.
Thanks for taking the time reading this, and for any comments any of you may have.
--
Viashimo