Voadam
Legend
Derro said:Can you clarify? What are you referring to specifically?
I like the concept behind recharge magic but isn't it just another layer of complex bookkeeping? I've never tried it myself but I'm familiar with it by reading. It looks finicky to implement.
The animals one is actually only a pet peeve, not a major problem. Natural weapons have no iteratives, cause problems integrating with the poorly written ambiguous grapple rules, use different rules when multiattacking then weapons, etc. Does a grappled bear get 3 natural attacks, natural attacks based on iteratives, etc. I should have put it in the I dislike column.
Recharge I simplified by making it flat recharge times. These can be tracked with a die easily and quickly at the table. My group that uses it simplified it a little more by eliminating bonus spells for high stats. Slot recharge management and power choices is much more suited to my play style preferences than vancian daily resource management.
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