I'm looking at altering the races for a campaign world that I am building, that I am hoping to get to run soon (though that may be unlikely, since I move across the country in a month). My main goal is to ensure that a character's race remains relevant through their entire career as a PC, something that I don't think is the case currently (as an example: an elf's immunity to sleep effects? probably not so useful when most have a relatively low HD cap). I am looking for input as to what abilities are considered useful throughout a character's career.
Which racial abilities are useful throughout the PC's life? Which aren't? I have several homebrew races and I am heavily modifying most of the others that I'm using, so I will have to craft or steal racials for most of the races. For now, I'm trying to get an idea of some good racials rather than assigning them to individual races, specifically.
Also, I'm looking at having a couple different sub-races for each of the 7 primary races I have (1 with a bonus to each stat, plus humans as the more versatile race), so I will need quite a few different abilities.
Which racial abilities are useful throughout the PC's life? Which aren't? I have several homebrew races and I am heavily modifying most of the others that I'm using, so I will have to craft or steal racials for most of the races. For now, I'm trying to get an idea of some good racials rather than assigning them to individual races, specifically.
Also, I'm looking at having a couple different sub-races for each of the 7 primary races I have (1 with a bonus to each stat, plus humans as the more versatile race), so I will need quite a few different abilities.