i need some advice on how to stretch out an adventure so that i don't end up with another human being 30th level at 20 years old.
that campaign was under obscene time constraints so either they leveled fast and hard or they died, so i can understand how it happened that way.
But it just doesn't feel right that levels can be gained so fast vs actual aging. i was thinking of just having quite a bit of downtime inbetween adventures and breaks often during adventures but how exactly do i do that? the party goes into town sells/buys/creates/rests, then goes back in having at best eaten up a month. What keeps adventurers interested in staying in town longer but still manages to keep interest in whatever the goal of the adventure is?
that campaign was under obscene time constraints so either they leveled fast and hard or they died, so i can understand how it happened that way.
But it just doesn't feel right that levels can be gained so fast vs actual aging. i was thinking of just having quite a bit of downtime inbetween adventures and breaks often during adventures but how exactly do i do that? the party goes into town sells/buys/creates/rests, then goes back in having at best eaten up a month. What keeps adventurers interested in staying in town longer but still manages to keep interest in whatever the goal of the adventure is?