Tom Cashel
First Post
I like that "save game" angle. Perhaps a very powerful magic item or 9th level spell called reality lock.
When the reality lock is activated, several future hours become "hypothetical." The PCs can forge ahead, see what there is to be seen, and even leap into battle with the foes they will be facing. At the end of the reality lock's duration, reality resets to the moment following the one in which the lock was activated. All memorized spells, hit points, arrows, etc. return, and anyone who was within 10 feet of the reality lock when it was activated has full memory of what has transpired. The reality lock's effects can be dismissed by the caster or activator, in the event that they do not wish to return to the moment of activation (i.e. they win the fight, solve the puzzle, etc.).
On the other hand, PCs could just use some divinations and try to prepare in advance....
Nah. Too uncertain. Let's use the "save game" feature.
When the reality lock is activated, several future hours become "hypothetical." The PCs can forge ahead, see what there is to be seen, and even leap into battle with the foes they will be facing. At the end of the reality lock's duration, reality resets to the moment following the one in which the lock was activated. All memorized spells, hit points, arrows, etc. return, and anyone who was within 10 feet of the reality lock when it was activated has full memory of what has transpired. The reality lock's effects can be dismissed by the caster or activator, in the event that they do not wish to return to the moment of activation (i.e. they win the fight, solve the puzzle, etc.).
On the other hand, PCs could just use some divinations and try to prepare in advance....
Nah. Too uncertain. Let's use the "save game" feature.