One "Adventure Path" does not make a "line of adventures." Rather, it is a "line of adventure."
I'm now not only sad, but now my head hurts, too...!
One "Adventure Path" does not make a "line of adventures." Rather, it is a "line of adventure."
Ok, is it that weird that I know about Adamant's PF products yet of the entire list of 4e-products, the only ones I recognize was both Wraith Recon and Goodman's modules?
Seriously, there are _THAT_ many 4e products?
Bloody hell, where have I been?
I'm now not only sad, but now my head hurts, too...!
Exactly. When I start looking for adventures, I am looking for something that fits into my current, preexisting campaign. Having one story told over several "products" means that is effectively one product for my purposes (and a pretty expensive one at that). I want a lot of choices.It makes sense, Morrus. One adventure path can be seen as one product. What he's looking for is not one product, but a product line of adventures.
Also, most long term campaigns I have played in and run have developed based on what the PCs do. Even if there was one overarching storyline (and I have never played in that long term), the player character's actions in the first set of adventures determine what is going to happen in the middle and later set of adventures. High level adventures are often things the player characters set in motion, rather than things they follow because those adventures are "next."I like concentrated little adventures that have a strong theme and setting. I would pay for them wheter 4E or 3.5 as I run both.
I will also note, that I have never been a big fan of the adventure paths, and actively started to dislike their prevalence once Savage Tide started. The first was interesting and I liked the concept. Age of Worms showed that Paizo/WotC had learned some things from the first and did it better. Savage Tide showed that once they found a good thing they were going to drive it into the ground, and take a good percentage of a year's Dungeon with it.