There is no such thing as lack of options in 5th Ed. There is over 60 subclasses available! I use to look the old classes, and the sane thing 5th Ed did was to condense the hell out of them. And balanced a lot of them so they don't become trap options, increasing a lot of the viability of certain concepts (fighter and monk, I'm looking at you!).
Saying that there is no options is just plain ignorance. I, with only the PHB, could build a character at level one impossible to work in 3.5: a master crossbowman. And it was just a fighter!
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Well Luke, I think you've found the crux of the argument. While killing off all the force users and not passing knowledge to new force users DOES technically create balance of a sort RAW. I think we can all acknowledge it completely misses the spirit of the thing RAI.
And yes balance and power creep and "trap options" and needless complexity. Let's debunk those hollow arguments, yes?
1: Hex Warrior. Of the 12 available classes 3 become full 9th level casters and the second best martial option. The 4th charisma caster is turned into the best martial option in the system. Of the 93 available (UA is awesome AL is not) 70 are mechanically irrelevant. Xanathar killed game balance.
2: power creep. I think this means adding, removing, or changing aspects of the system after its initial release. Also called game development.
Moving on.
3: "Trap options" never before in nearly 3 decades of ttrpg have I seen the kind of lazy and stupid roll playing I encounter in 5e. If your entire personality and life history is 4 lines of pregenerated text you are not a hero. If everything you do and say and think is centered entirely around combat and treasure you are a spree killer.
Sub optimal options are not traps, they are character development.
4: Needless complexity. Absolutely correct. 3.5 was a quagmire of redundant and irrelivent rules and lore. It was
ing awesome. 5e has scripted adventures with predetermined rewards and outcomes available to a small number of very similar character builds.
Choosing between applying a pushing or a pulling effect to your Eldritch Spam isnt creative roleplay,. It's a copout and its lazy and its unfair.
I guess the point of my meander is that making every character option mediocre doesnt create balance, it doesnt improve poorly performing character options (let's just call it operator incompitance), and it doesnt offer the gratification I've come to expect from this awesome hobby.
I play 5e and I enjoy my time at the table. I enjoy debating Pathfinder vs. 5e when it can be done RESPECTFULLY. Some people appreciate the simplicity while others like lots of crunch. Both are valid opinions.
I also get a kick out insulting the intelligence of console gamers who get confused by story development if they dont have an officially licensed walkthrough at hand
You want dialogue prompts and map icons displaying plotline locations go back to Elder Scrolls. We are busy doing math and playing make believe.
"Khajeet not lowest common denominator. Khajeet innocent of milquetoast moneygrab."
God damn shame Wizards got all the good lore and setting.
And how is your crossbow example relevant or valid? Or even true? The appropriate 5e rules are crippling. Spending an extremely rare and valuable resource to just be hobbled is silly. Unless there is a story about why. Then you are roleplaying and that's half of the fun.
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It's okay to dislike something.
It's not okay to be an
.