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4/26 Playtest: The Sorceror
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<blockquote data-quote="Kinematics" data-source="post: 9006970" data-attributes="member: 6932123"><p>It occurred to me that you can use Empowered Spell metamagic on the exploding dice of Sorcerous Burst, because each explosion die is a new damage die rolled. Since you should always be able to reroll more damage dice than the base cantrip provides (eg: 5 from Cha even at the max 4d6 at level 17), you will always have a chance to reroll at least some of the exploding dice, even if you also rerolled all of the original dice.</p><p></p><p>So I went back and rewrote the anydice code to try to account for that. (It's also an improvement over the original code, and should be more accurate in general.)</p><p></p><p>Link to the new code: <a href="https://anydice.com/program/2f277" target="_blank">AnyDice</a></p><p></p><p>And the code itself if you want to look at it here:</p><p>[SPOILER="Anydice code"]</p><p>[CODE]EXTRA: 0</p><p>YES: 1</p><p>NO: 0</p><p></p><p>function: explode ROLLEDVALUE:n LIMIT:n ISREROLL {</p><p> if LIMIT < 0 { result: 0 }</p><p> if ROLLEDVALUE = 6 {</p><p> result: 6 + [explode d6 LIMIT-1 NO]</p><p> }</p><p> if ROLLEDVALUE < 4 & EXTRA > 0 & !ISREROLL {</p><p> EXTRA: EXTRA - 1</p><p> result: [explode d6 LIMIT YES]</p><p> }</p><p> result: ROLLEDVALUE</p><p>}</p><p></p><p>function: burst ROLL:s cha CHA empowered EMPOWERED {</p><p> if EMPOWERED {</p><p> USED: [count {1,2,3} in ROLL]</p><p> EXTRA: CHA - USED</p><p> }</p><p> else {</p><p> EXTRA: 0</p><p> }</p><p> </p><p> TOTAL: 0</p><p> loop N over {1..#ROLL} {</p><p> if N@ROLL = 6 {</p><p> TOTAL: TOTAL + [explode 6 CHA NO]</p><p> }</p><p> else {</p><p> if N@ROLL < 4 & EMPOWERED {</p><p> TOTAL: TOTAL + [explode 1d6 CHA NO]</p><p> }</p><p> else {</p><p> TOTAL: TOTAL + N@ROLL</p><p> }</p><p> }</p><p> }</p><p></p><p> result: TOTAL</p><p>}</p><p></p><p>output [burst 1d6 cha 3 empowered NO] named "Level 1"</p><p>output [burst 2d6 cha 4 empowered NO] named "Level 5"</p><p>output [burst 3d6 cha 5 empowered NO] named "Level 11"</p><p>output [burst 4d6 cha 5 empowered NO] named "Level 17"</p><p></p><p>output [burst 1d6 cha 3 empowered YES] named "Level 1 empowered"</p><p>output [burst 2d6 cha 4 empowered YES] named "Level 5 empowered"</p><p>output [burst 3d6 cha 5 empowered YES] named "Level 11 empowered"</p><p>output [burst 4d6 cha 5 empowered YES] named "Level 17 empowered"[/CODE]</p><p>[/SPOILER]</p><p></p><p>And here you can see the averages, which show an empowered burst d6 actually beats an empowered d8.</p><table style='width: 100%'><tr><th>Level</th><th>Charisma</th><th>d6 Burst</th><th>d6 Emp-Burst</th><th>d6</th><th>Emp d6</th><th>d8</th><th>Emp d8</th><th>d10</th><th>Emp d10</th></tr><tr><td>1</td><td>16</td><td>4.20</td><td>5.94</td><td>3.50</td><td>4.25</td><td>4.50</td><td>5.50</td><td>5.50</td><td>6.75</td></tr><tr><td>5</td><td>18</td><td>8.40</td><td>12.03</td><td>7.00</td><td>8.50</td><td>9.00</td><td>11.00</td><td>11.00</td><td>13.50</td></tr><tr><td>11</td><td>20</td><td>12.60</td><td>18.20</td><td>10.50</td><td>12.75</td><td>13.50</td><td>16.50</td><td>16.50</td><td>20.25</td></tr><tr><td>17</td><td>20</td><td>16.80</td><td>23.98</td><td>14.00</td><td>17.00</td><td>18.00</td><td>22.00</td><td>22.00</td><td>27.00</td></tr></table><p></p><p>And while that's the average, I also want to look at the top 10% results. Here's a table showing where you have a ~10% chance of getting at least some result X:</p><p></p><table style='width: 100%'><tr><th>Level</th><th>Charisma</th><th>d6 Burst</th><th>d6 Emp-Burst</th><th>d6</th><th>Emp d6</th><th>d8</th><th>Emp d8</th><th>d10</th><th>Emp d10</th></tr><tr><td>1</td><td>16</td><td>9 (11%)</td><td>11 (12%)</td><td>6 (17%)</td><td>6 (25%)</td><td>8 (12.5%)</td><td>8 (19%)</td><td>10 (10%)</td><td>10 (15%)</td></tr><tr><td>5</td><td>18</td><td>15 (10%)</td><td>20 (10%)</td><td>10 (17%)</td><td>11 (19%)</td><td>14 (9%)</td><td>15 (11%)</td><td>17 (10%)</td><td>18 (14%)</td></tr><tr><td>11</td><td>20</td><td>20 (11%)</td><td>27 (11%)</td><td>15 (9%)</td><td>16 (16%)</td><td>19 (11%)</td><td>21 (13%)</td><td>23 (12%)</td><td>26 (12%)</td></tr><tr><td>17</td><td>20</td><td>26 (10%)</td><td>35 (10%)</td><td>19 (10%)</td><td>21 (13%)</td><td>24 (12%)</td><td>27 (14%)</td><td>30 (10%)</td><td>34 (10%)</td></tr></table><p></p><p>So the top 10% results of an empowered burst cantrip will even outdo an empowered d10 cantrip.</p><p></p><p>And obviously the maximum results far outstrip the other options. An empowered d10 cantrip at level 17 maxes out at 40 damage, with a 1 in 2000 chance of reaching that. The empowered burst cantrip has a 4% chance (1 in 25) of getting <em>at least</em> 40 damage at level 17. The 1-in-2000 result would be at least 60 damage.</p><p></p><p>With this consideration, I quite like the spell. It's only a little below the d8 on the average results for non-Empowered usage, is ahead when Empowered, and has a good chance of getting quite high results. It really works well with Empowered Spell. I think it fits with the general feel of the sorcerer quite well.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9006970, member: 6932123"] It occurred to me that you can use Empowered Spell metamagic on the exploding dice of Sorcerous Burst, because each explosion die is a new damage die rolled. Since you should always be able to reroll more damage dice than the base cantrip provides (eg: 5 from Cha even at the max 4d6 at level 17), you will always have a chance to reroll at least some of the exploding dice, even if you also rerolled all of the original dice. So I went back and rewrote the anydice code to try to account for that. (It's also an improvement over the original code, and should be more accurate in general.) Link to the new code: [URL='https://anydice.com/program/2f277']AnyDice[/URL] And the code itself if you want to look at it here: [SPOILER="Anydice code"] [CODE]EXTRA: 0 YES: 1 NO: 0 function: explode ROLLEDVALUE:n LIMIT:n ISREROLL { if LIMIT < 0 { result: 0 } if ROLLEDVALUE = 6 { result: 6 + [explode d6 LIMIT-1 NO] } if ROLLEDVALUE < 4 & EXTRA > 0 & !ISREROLL { EXTRA: EXTRA - 1 result: [explode d6 LIMIT YES] } result: ROLLEDVALUE } function: burst ROLL:s cha CHA empowered EMPOWERED { if EMPOWERED { USED: [count {1,2,3} in ROLL] EXTRA: CHA - USED } else { EXTRA: 0 } TOTAL: 0 loop N over {1..#ROLL} { if N@ROLL = 6 { TOTAL: TOTAL + [explode 6 CHA NO] } else { if N@ROLL < 4 & EMPOWERED { TOTAL: TOTAL + [explode 1d6 CHA NO] } else { TOTAL: TOTAL + N@ROLL } } } result: TOTAL } output [burst 1d6 cha 3 empowered NO] named "Level 1" output [burst 2d6 cha 4 empowered NO] named "Level 5" output [burst 3d6 cha 5 empowered NO] named "Level 11" output [burst 4d6 cha 5 empowered NO] named "Level 17" output [burst 1d6 cha 3 empowered YES] named "Level 1 empowered" output [burst 2d6 cha 4 empowered YES] named "Level 5 empowered" output [burst 3d6 cha 5 empowered YES] named "Level 11 empowered" output [burst 4d6 cha 5 empowered YES] named "Level 17 empowered"[/CODE] [/SPOILER] And here you can see the averages, which show an empowered burst d6 actually beats an empowered d8. [TABLE] [TR] [TH]Level[/TH] [TH]Charisma[/TH] [TH]d6 Burst[/TH] [TH]d6 Emp-Burst[/TH] [TH]d6[/TH] [TH]Emp d6[/TH] [TH]d8[/TH] [TH]Emp d8[/TH] [TH]d10[/TH] [TH]Emp d10[/TH] [/TR] [TR] [TD]1[/TD] [TD]16[/TD] [TD]4.20[/TD] [TD]5.94[/TD] [TD]3.50[/TD] [TD]4.25[/TD] [TD]4.50[/TD] [TD]5.50[/TD] [TD]5.50[/TD] [TD]6.75[/TD] [/TR] [TR] [TD]5[/TD] [TD]18[/TD] [TD]8.40[/TD] [TD]12.03[/TD] [TD]7.00[/TD] [TD]8.50[/TD] [TD]9.00[/TD] [TD]11.00[/TD] [TD]11.00[/TD] [TD]13.50[/TD] [/TR] [TR] [TD]11[/TD] [TD]20[/TD] [TD]12.60[/TD] [TD]18.20[/TD] [TD]10.50[/TD] [TD]12.75[/TD] [TD]13.50[/TD] [TD]16.50[/TD] [TD]16.50[/TD] [TD]20.25[/TD] [/TR] [TR] [TD]17[/TD] [TD]20[/TD] [TD]16.80[/TD] [TD]23.98[/TD] [TD]14.00[/TD] [TD]17.00[/TD] [TD]18.00[/TD] [TD]22.00[/TD] [TD]22.00[/TD] [TD]27.00[/TD] [/TR] [/TABLE] And while that's the average, I also want to look at the top 10% results. Here's a table showing where you have a ~10% chance of getting at least some result X: [TABLE] [TR] [TH]Level[/TH] [TH]Charisma[/TH] [TH]d6 Burst[/TH] [TH]d6 Emp-Burst[/TH] [TH]d6[/TH] [TH]Emp d6[/TH] [TH]d8[/TH] [TH]Emp d8[/TH] [TH]d10[/TH] [TH]Emp d10[/TH] [/TR] [TR] [TD]1[/TD] [TD]16[/TD] [TD]9 (11%)[/TD] [TD]11 (12%)[/TD] [TD]6 (17%)[/TD] [TD]6 (25%)[/TD] [TD]8 (12.5%)[/TD] [TD]8 (19%)[/TD] [TD]10 (10%)[/TD] [TD]10 (15%)[/TD] [/TR] [TR] [TD]5[/TD] [TD]18[/TD] [TD]15 (10%)[/TD] [TD]20 (10%)[/TD] [TD]10 (17%)[/TD] [TD]11 (19%)[/TD] [TD]14 (9%)[/TD] [TD]15 (11%)[/TD] [TD]17 (10%)[/TD] [TD]18 (14%)[/TD] [/TR] [TR] [TD]11[/TD] [TD]20[/TD] [TD]20 (11%)[/TD] [TD]27 (11%)[/TD] [TD]15 (9%)[/TD] [TD]16 (16%)[/TD] [TD]19 (11%)[/TD] [TD]21 (13%)[/TD] [TD]23 (12%)[/TD] [TD]26 (12%)[/TD] [/TR] [TR] [TD]17[/TD] [TD]20[/TD] [TD]26 (10%)[/TD] [TD]35 (10%)[/TD] [TD]19 (10%)[/TD] [TD]21 (13%)[/TD] [TD]24 (12%)[/TD] [TD]27 (14%)[/TD] [TD]30 (10%)[/TD] [TD]34 (10%)[/TD] [/TR] [/TABLE] So the top 10% results of an empowered burst cantrip will even outdo an empowered d10 cantrip. And obviously the maximum results far outstrip the other options. An empowered d10 cantrip at level 17 maxes out at 40 damage, with a 1 in 2000 chance of reaching that. The empowered burst cantrip has a 4% chance (1 in 25) of getting [I]at least[/I] 40 damage at level 17. The 1-in-2000 result would be at least 60 damage. With this consideration, I quite like the spell. It's only a little below the d8 on the average results for non-Empowered usage, is ahead when Empowered, and has a good chance of getting quite high results. It really works well with Empowered Spell. I think it fits with the general feel of the sorcerer quite well. [/QUOTE]
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