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4/26 Playtest: The Sorceror
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<blockquote data-quote="Asisreo" data-source="post: 9018456" data-attributes="member: 7019027"><p>The immediacy of the acquisition of the statue with regards to the adventure. Sure, it might be an aside in play time, but it still limits when, how, and where in the adventure you can acquire what you seek. </p><p></p><p>And that can give the player a sense of accomplishment. Its fun to have a long-term goal and put effort into it and eventually see the gradual fruits of your labor. </p><p></p><p>I mean, new players will absolutely understand that's how the game works. I guarantee if you have a game with completely new players and tell them that's how spells work, they won't think its a huge burden or a headache. In fact, I had several players excited to have taken a spell with a costly component and have it on the backburner. Or even to go on a quest to retrieve it. And no, new players aren't going to think they're being dragged around by someone else. Most of the time, they want their peers to be as strong as possible as well. </p><p></p><p></p><p>When you compare the at-will damage of 22 at level 17+ to literally any other at-will damage abilities, it's obvious that we're looking at the highest of the low values. </p><p></p><p>Rangers, Fighters, and Rogues beat that at-will damage easily.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9018456, member: 7019027"] The immediacy of the acquisition of the statue with regards to the adventure. Sure, it might be an aside in play time, but it still limits when, how, and where in the adventure you can acquire what you seek. And that can give the player a sense of accomplishment. Its fun to have a long-term goal and put effort into it and eventually see the gradual fruits of your labor. I mean, new players will absolutely understand that's how the game works. I guarantee if you have a game with completely new players and tell them that's how spells work, they won't think its a huge burden or a headache. In fact, I had several players excited to have taken a spell with a costly component and have it on the backburner. Or even to go on a quest to retrieve it. And no, new players aren't going to think they're being dragged around by someone else. Most of the time, they want their peers to be as strong as possible as well. When you compare the at-will damage of 22 at level 17+ to literally any other at-will damage abilities, it's obvious that we're looking at the highest of the low values. Rangers, Fighters, and Rogues beat that at-will damage easily. [/QUOTE]
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