Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
4 PCs vs Dragon (Closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guilt Puppy" data-source="post: 645100" data-attributes="member: 6521"><p>My basic tactics:</p><p></p><p>Sorceror. You have 6 time stops at that level (actually more, if you Cha bonus is at least +9). Stack them, one after the other. While hasted, of course.</p><p></p><p>Now, bombard with various levels of empowered Magic Missile. Assuming you average double-empowered, that's 25 (avg) damage per missile. You can do this twice per round (haste). You have six time stops, averaging 3.5 rounds each, resulting in an average of 21 rounds to act as you will. That's 42 spells you can cast, -5 because some of those are time stops. 37 magic missiles. Eleven out of twenty will penetrate SR (assuming you have spell penetration), which means you can rely on about 20.</p><p></p><p>That's 500 damage, in your first round. The dragon is down to 22 hit points (possibly more, or possibly dead).</p><p></p><p>Your 17th-level Transmuter cohort (Leadership), well, he's only got two time stops. But he only needs to do 22 damage, not 500. I think he can handle it. If not, maybe your horde of Monk followers can come up with something, even if it is just praying for natural 20s (note that you're all wearing similar costumes, and well-dispersed, so the dragon's chance of finding you is slim to begin with.)</p><p></p><p>Of course, all this is screwed if your Dragon has <em>shield</em> up, but you're a sorceror, you can improvise. Substitute other damaging spells for Magic Missile, you can probably pull similar damage. </p><p></p><p>Alternately, you can throw 12 finger of death spells in there. 8 should penetrate SR. Of course, his +28 Fortitude save means that you need to get up to at least DC 30... Requiring a +11 Cha bonus. Let's say you have this (that makes 14 finger of deaths you can do, 9 get through, plus an extra time stop to play with.) Assuming the dragon makes all its saves, it's still suffering in the neighborhood of 250 damage, and you have time left to bombard it with other damaging spells.</p><p></p><p>Of course it can buff against death effects, gaze attacks, magic missiles, energy forms, et cetera... That's why you need a variety of things in your arsenal. Don't know if there's any way to ward against time stop (if there is, there goes that tactic), but if there ain't, you can sure whip some damage in.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 645100, member: 6521"] My basic tactics: Sorceror. You have 6 time stops at that level (actually more, if you Cha bonus is at least +9). Stack them, one after the other. While hasted, of course. Now, bombard with various levels of empowered Magic Missile. Assuming you average double-empowered, that's 25 (avg) damage per missile. You can do this twice per round (haste). You have six time stops, averaging 3.5 rounds each, resulting in an average of 21 rounds to act as you will. That's 42 spells you can cast, -5 because some of those are time stops. 37 magic missiles. Eleven out of twenty will penetrate SR (assuming you have spell penetration), which means you can rely on about 20. That's 500 damage, in your first round. The dragon is down to 22 hit points (possibly more, or possibly dead). Your 17th-level Transmuter cohort (Leadership), well, he's only got two time stops. But he only needs to do 22 damage, not 500. I think he can handle it. If not, maybe your horde of Monk followers can come up with something, even if it is just praying for natural 20s (note that you're all wearing similar costumes, and well-dispersed, so the dragon's chance of finding you is slim to begin with.) Of course, all this is screwed if your Dragon has [i]shield[/i] up, but you're a sorceror, you can improvise. Substitute other damaging spells for Magic Missile, you can probably pull similar damage. Alternately, you can throw 12 finger of death spells in there. 8 should penetrate SR. Of course, his +28 Fortitude save means that you need to get up to at least DC 30... Requiring a +11 Cha bonus. Let's say you have this (that makes 14 finger of deaths you can do, 9 get through, plus an extra time stop to play with.) Assuming the dragon makes all its saves, it's still suffering in the neighborhood of 250 damage, and you have time left to bombard it with other damaging spells. Of course it can buff against death effects, gaze attacks, magic missiles, energy forms, et cetera... That's why you need a variety of things in your arsenal. Don't know if there's any way to ward against time stop (if there is, there goes that tactic), but if there ain't, you can sure whip some damage in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
4 PCs vs Dragon (Closed)
Top