Primitive Screwhead
First Post
This is one of the really big thing that keeps me from 4e: if so many powers and items and monsters have similar effects I don't need each individual one to be built, just a system for doing it myself. The only other thing would be how tied into the grid everything is, but at least if the books contained fewer boring things to read I might have at least picked up the core books.
I really like the build-a-power systems and the flexibity they engender in theory. In play, however, you generally have players who build the most effective combinations...
I was concerned about this aspect of 4e and have since learned that WoTC is doing a pretty decent job of tilting the powers towards what the character class is supposed to do and still provide flexibilitiy within each class to be distinctly different than another character of the same class. Have two Druid characters and two Fighter characters.. same class, same point buy, a couple of the same feats... but each plays very differently at the table. My 'Furious Ball of Fur' druid acts has powers and abilities that make the aggresive, charge in first and take a bit out of it approach effective and fun. Meanwhile, by more civilized druid stands out of harms way and makes it easier for everyone else.... except the bad guys. The mechanics support the character concept fully and entertaingly.
Jeff.. glad you are giving it a try and I hope to hear more of your thoughts on the game. I am always looking for a different perpsective that might help me improve the game I run.