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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Infiniti2000" data-source="post: 4109504" data-attributes="member: 31734"><p>(I hope you are reading bad guy stats, too, because we need to double-check each other. It's a good idea to make sure since we're so new at these rules.)</p><p></p><p>K1 clutches the arrow at his chest in disbelief, then falls to the floor dead, and disappears. K2 does likewise.</p><p></p><p>K3 takes the OA, rolling 8+5+2 (for combat advantage) vs AC for 2 damage. Hassafrass also takes the OA, risking the divine retribution for a chance at the warlock. He rolls 18+6+2+1-2=25 for 1+5 damage. He then takes 8 radiant damage and groans in pain, then anger when he gets cursed.</p><p></p><p>Skamos is hit by both arrows, but only takes 16 damage (quarry only works 1/round). Skamos is Bloodied.</p><p>[D]</p><p></p><p>Skamos invokes Infernal Wrath on Riardon as a minor action, giving him +1 on the attack roll vs. an enemy that hit him since the last turn. Skamos then uses his Wand of Accuracy (1/encounter for a +2) and Daily Power (see sblock) and tries to put opponents to sleep. Unfortunately, I have no idea what "burst 2" means. Is that 2-square radius or any squares within two of each other? If he can hit both Corrin and Tira, he will. If he can only target a 2-square diameter, then it will be Riardon. The attack roll is 11+5+2 vs. Will. (Would this be +1 for Infernal Wrath and +2 for CA vs. Riardon, and +2 combat advantage vs. Tira? A second roll for concealment would be 16+5+2+?) Skamos then moves to 95n75e.</p><p></p><p>Anyone who is targeted by the Sleep (hit or not) is slowed. At the end of their respective turns, they get a save to shake off the slowness. If anyone is actually hit by the Sleep (and I think whoever is targeted will be hit), then they are slowed as normal and if they fail the first save, they become unconscious.</p><p></p><p>K3 moves into position at 70n45e and attacks Tira. The roll is 7+5 for 2 damage. He will use up his AP and try again, 17+5 for 2 damage. He then shifts as a minor action to 75n50e (he's Shifty). K4 moves to 80n55e and attacks Corrin, same thing 7+5 for 2 damage. He will also try again (now, all bad guys have used an action point), rolling (unbelievably) 17+5 for 2 damage.</p><p></p><p>Hassafrass the kobold skirmisher is outraged at the divine challenge and steps into position at 85n50e, gaining combat advantage against Corrin. He stabs with his spear with a lousy 5+6+2+2 (CA and mob attack).</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4109504, member: 31734"] (I hope you are reading bad guy stats, too, because we need to double-check each other. It's a good idea to make sure since we're so new at these rules.) K1 clutches the arrow at his chest in disbelief, then falls to the floor dead, and disappears. K2 does likewise. K3 takes the OA, rolling 8+5+2 (for combat advantage) vs AC for 2 damage. Hassafrass also takes the OA, risking the divine retribution for a chance at the warlock. He rolls 18+6+2+1-2=25 for 1+5 damage. He then takes 8 radiant damage and groans in pain, then anger when he gets cursed. Skamos is hit by both arrows, but only takes 16 damage (quarry only works 1/round). Skamos is Bloodied. [D] Skamos invokes Infernal Wrath on Riardon as a minor action, giving him +1 on the attack roll vs. an enemy that hit him since the last turn. Skamos then uses his Wand of Accuracy (1/encounter for a +2) and Daily Power (see sblock) and tries to put opponents to sleep. Unfortunately, I have no idea what "burst 2" means. Is that 2-square radius or any squares within two of each other? If he can hit both Corrin and Tira, he will. If he can only target a 2-square diameter, then it will be Riardon. The attack roll is 11+5+2 vs. Will. (Would this be +1 for Infernal Wrath and +2 for CA vs. Riardon, and +2 combat advantage vs. Tira? A second roll for concealment would be 16+5+2+?) Skamos then moves to 95n75e. Anyone who is targeted by the Sleep (hit or not) is slowed. At the end of their respective turns, they get a save to shake off the slowness. If anyone is actually hit by the Sleep (and I think whoever is targeted will be hit), then they are slowed as normal and if they fail the first save, they become unconscious. K3 moves into position at 70n45e and attacks Tira. The roll is 7+5 for 2 damage. He will use up his AP and try again, 17+5 for 2 damage. He then shifts as a minor action to 75n50e (he's Shifty). K4 moves to 80n55e and attacks Corrin, same thing 7+5 for 2 damage. He will also try again (now, all bad guys have used an action point), rolling (unbelievably) 17+5 for 2 damage. Hassafrass the kobold skirmisher is outraged at the divine challenge and steps into position at 85n50e, gaining combat advantage against Corrin. He stabs with his spear with a lousy 5+6+2+2 (CA and mob attack). [/QUOTE]
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The Battle of All Alignments
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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