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The Battle of All Alignments
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Gansk" data-source="post: 4110839" data-attributes="member: 16383"><p>OOC: The reason why unconscious characters are still around depends on whether they have their healing surge left (Hassafrass does). If he rolls 20 on his death save, he triggers it and miraculously pops back to 1/4 hp. Also the house rule is everybody can perform the heal skill untrained with a wisdom check. Thus K3 could have used a standard action to stabilize H (DC 15) or trigger his healing surge as above (DC 20). Since he rolled a 5 anyway, he may as well stay where is.</p><p></p><p>Combat advantage does not stack. I don't think a natural 1 is a miss anymore, but Indiana misses anyway. The orc raider has a typo, the Pain Rage gives -2 to attack and defense, not +2. It is OK to choose your equipment before entering.</p><p></p><p>Round 4: Tira has 3 hp and is bloodied and prone. Brightleaf has 15 hp and is immobilized. Riardon has 16 hp and is immobilized. Corrin has 25 hp.</p><p></p><p>Brightleaf will fire at Strahd, 12+9=21, hit for 5 damage. He makes his save (rolled 11).</p><p></p><p>Riardon will designate Indiana as his quarry, then use Fey Step to teleport to 75N70E.</p><p>He will fire a careful shot at Strahd (Corrin ducks, as allies no longer provide cover).</p><p>Attack: 9+10=19, hit for 6 damage. Riardon makes his save (rolled 13).</p><p></p><p>Corrin will lay hands on Tira (last one). Tira has 10 hp. He moves to 50N50E and attacks Gargle with a bolstering strike. 11+6=17, hit for 5 damage and Corrin now has 28 hp.</p><p></p><p>Tira will crawl to 85N40E, triggering an OA from K3 and granting her concealment. She will then attack Gargle with Eyebite. 12+4-2 for prone = 14 vs. Will, hit for 5 psychic damage and Tira is invisible to Gargle.</p></blockquote><p></p>
[QUOTE="Gansk, post: 4110839, member: 16383"] OOC: The reason why unconscious characters are still around depends on whether they have their healing surge left (Hassafrass does). If he rolls 20 on his death save, he triggers it and miraculously pops back to 1/4 hp. Also the house rule is everybody can perform the heal skill untrained with a wisdom check. Thus K3 could have used a standard action to stabilize H (DC 15) or trigger his healing surge as above (DC 20). Since he rolled a 5 anyway, he may as well stay where is. Combat advantage does not stack. I don't think a natural 1 is a miss anymore, but Indiana misses anyway. The orc raider has a typo, the Pain Rage gives -2 to attack and defense, not +2. It is OK to choose your equipment before entering. Round 4: Tira has 3 hp and is bloodied and prone. Brightleaf has 15 hp and is immobilized. Riardon has 16 hp and is immobilized. Corrin has 25 hp. Brightleaf will fire at Strahd, 12+9=21, hit for 5 damage. He makes his save (rolled 11). Riardon will designate Indiana as his quarry, then use Fey Step to teleport to 75N70E. He will fire a careful shot at Strahd (Corrin ducks, as allies no longer provide cover). Attack: 9+10=19, hit for 6 damage. Riardon makes his save (rolled 13). Corrin will lay hands on Tira (last one). Tira has 10 hp. He moves to 50N50E and attacks Gargle with a bolstering strike. 11+6=17, hit for 5 damage and Corrin now has 28 hp. Tira will crawl to 85N40E, triggering an OA from K3 and granting her concealment. She will then attack Gargle with Eyebite. 12+4-2 for prone = 14 vs. Will, hit for 5 psychic damage and Tira is invisible to Gargle. [/QUOTE]
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