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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Infiniti2000" data-source="post: 4126192" data-attributes="member: 31734"><p><span style="font-size: 9px"><u>Bad Guys</u>:</span></p><p><span style="font-size: 9px">Captain: 16hp, bloodied</span></p><p><span style="font-size: 9px">Norman (ex-leader): -6hp, dying</span></p><p><span style="font-size: 9px"></span></p><p></p><p>(Using option for all 3)</p><p></p><p><strong>Flart</strong> the kobold dragonshield pops in at 35n65e and attacks Bones with his short sword. Natural 1+7+2, misses! He shifts to the south at 30n65e. Keep an eye on his dragonshield tactics (immediate reaction), as he will always use that when possible. Feel free to shift him yourself during your turn, as I would trust you to make it to his advantage (rather than waiting for me to respond or, worse, retcon an immediate reaction).</p><p></p><p><strong>Daclaw</strong> the gnoll claw fighter (new leader) pops in to the northwest of Bones and charges, ending up at 35n65e. He claws twice, hitting twice (8+11+2+1, 14+11+2+1), doing 3+4+5 and 5+4+5 for a total of 26 damage (the extra +5 each for pack attack). Bones is at -4!</p><p></p><p><strong>Captain Archer</strong> stabs Bones for 10 damage.</p><p></p><p><strong>Norman Osborn</strong> doesn't recharge (3). His condition doesn't worsen (16).</p><p></p><p><strong>Ukemil</strong> the troglodyte bonecrusher appears at 65n60e and lets loose a stench that can only be likened to the diaper of a 2-year-old after a day feasting on fruit, eggs, and cheese. Both Milly (17+10 vs Fort) and DJ (17+10 vs. Fort, yes, separate roll) are affected. They are slowed (speed reduced to 2) and get -2 attack/defense for the rest of the encounter. Ukemil then swings his great club at DJ, 10+14 hits AC 18-2 for 4+4 damage.</p><p></p><p><span style="font-size: 9px"><u>Bad Guys</u>:</span></p><p><span style="font-size: 9px">Flart: 36hp, full</span></p><p><span style="font-size: 9px">Daclaw (leader): 70hp, full</span></p><p><span style="font-size: 9px">Captain: 16hp, bloodied</span></p><p><span style="font-size: 9px">Norman (ex-leader): -6hp, dying</span></p><p><span style="font-size: 9px">Ukemil: 51hp, full</span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4126192, member: 31734"] [SIZE=1][U]Bad Guys[/U]: Captain: 16hp, bloodied Norman (ex-leader): -6hp, dying [/SIZE] (Using option for all 3) [B]Flart[/B] the kobold dragonshield pops in at 35n65e and attacks Bones with his short sword. Natural 1+7+2, misses! He shifts to the south at 30n65e. Keep an eye on his dragonshield tactics (immediate reaction), as he will always use that when possible. Feel free to shift him yourself during your turn, as I would trust you to make it to his advantage (rather than waiting for me to respond or, worse, retcon an immediate reaction). [B]Daclaw[/B] the gnoll claw fighter (new leader) pops in to the northwest of Bones and charges, ending up at 35n65e. He claws twice, hitting twice (8+11+2+1, 14+11+2+1), doing 3+4+5 and 5+4+5 for a total of 26 damage (the extra +5 each for pack attack). Bones is at -4! [B]Captain Archer[/B] stabs Bones for 10 damage. [B]Norman Osborn[/B] doesn't recharge (3). His condition doesn't worsen (16). [B]Ukemil[/B] the troglodyte bonecrusher appears at 65n60e and lets loose a stench that can only be likened to the diaper of a 2-year-old after a day feasting on fruit, eggs, and cheese. Both Milly (17+10 vs Fort) and DJ (17+10 vs. Fort, yes, separate roll) are affected. They are slowed (speed reduced to 2) and get -2 attack/defense for the rest of the encounter. Ukemil then swings his great club at DJ, 10+14 hits AC 18-2 for 4+4 damage. [SIZE=1][U]Bad Guys[/U]: Flart: 36hp, full Daclaw (leader): 70hp, full Captain: 16hp, bloodied Norman (ex-leader): -6hp, dying Ukemil: 51hp, full [/SIZE] [/QUOTE]
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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