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The Battle of All Alignments
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Infiniti2000" data-source="post: 4126548" data-attributes="member: 31734"><p>OOC: The notes I have say that prodigious leap is a standard action, so DJ couldn't bite first. Ah, wait, I see the discrepancy. "monsters3.doc" says Move while the "Monsters and More (4th Edition).pdf" file says Standard.</p><p></p><p><span style="font-size: 9px">Bad Guys:</span></p><p><span style="font-size: 9px">Flart: 36hp, full</span></p><p><span style="font-size: 9px">Daclaw (leader): 70hp, full</span></p><p><span style="font-size: 9px">Captain: 10hp, bloodied</span></p><p><span style="font-size: 9px">Norman (ex-leader): -20hp, dying</span></p><p><span style="font-size: 9px">Ukemil: 51hp, full</span></p><p></p><p><strong>Flart</strong> moves to into position at 20n85e, then stabs at Surly, missing (automatic if Surly Will check succeeds) or by roll (12+7+1). I'm not sure if Surly could gauge that he's about to be stomped on and could decide to postpone his defiance until the big boy charges.</p><p></p><p><strong>Daclaw</strong> will charge to 30n75e and claw twice, 13+11+2+1 and 12+11+2+1, both hit for a total of 3+4+5 and 6+4+5=27 damage.</p><p></p><p><strong>Captain Archer</strong> steps west to 25n70e, switches weapons, and fires an arrow at Surly, missing wildly (2+9).</p><p></p><p><strong>Norman Osborn</strong> doesn't recharge (2). His condition doesn't worsen (12).</p><p></p><p><strong>Ukemil</strong> steps to 65n55e and wallops Milly with his greatclub, 5+14 hits for 6+4 damage.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4126548, member: 31734"] OOC: The notes I have say that prodigious leap is a standard action, so DJ couldn't bite first. Ah, wait, I see the discrepancy. "monsters3.doc" says Move while the "Monsters and More (4th Edition).pdf" file says Standard. [SIZE=1]Bad Guys: Flart: 36hp, full Daclaw (leader): 70hp, full Captain: 10hp, bloodied Norman (ex-leader): -20hp, dying Ukemil: 51hp, full[/SIZE] [B]Flart[/B] moves to into position at 20n85e, then stabs at Surly, missing (automatic if Surly Will check succeeds) or by roll (12+7+1). I'm not sure if Surly could gauge that he's about to be stomped on and could decide to postpone his defiance until the big boy charges. [B]Daclaw[/B] will charge to 30n75e and claw twice, 13+11+2+1 and 12+11+2+1, both hit for a total of 3+4+5 and 6+4+5=27 damage. [B]Captain Archer[/B] steps west to 25n70e, switches weapons, and fires an arrow at Surly, missing wildly (2+9). [B]Norman Osborn[/B] doesn't recharge (2). His condition doesn't worsen (12). [B]Ukemil[/B] steps to 65n55e and wallops Milly with his greatclub, 5+14 hits for 6+4 damage. [/QUOTE]
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