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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Gansk" data-source="post: 4221735" data-attributes="member: 16383"><p>OOC: The limitation is not explicit, but the power is listed under "Limited Abilities" and has no recharge number. If it could be used at will, it would have been listed with the attacks or under the "Abilities" category. I gave Duane 16 damage.</p><p></p><p>Lord Soth swims at one-quarter speed, so one square. I'll put him at 100N45E. He will need to take a move action next round to climb out of the water so he is standing, otherwise he can crawl ashore at half speed. </p><p></p><p><span style="font-size: 9px"><u>Good Guys:</u></span></p><p><span style="font-size: 9px">Monte (shade knight, SW): 72/72hp, full</span></p><p><span style="font-size: 9px">Blossom (dwarf shieldmaiden, SW): 96/96hp, full</span></p><p><span style="font-size: 9px">Duane (magma brute, SW): -28/98hp, dying (1), -2 def</span></p><p><span style="font-size: 9px">Pete (ice archon, leader): 110/117hp, injured, concealed</span></p><p><span style="font-size: 9px">Oz (emerald orb wizard, SW): -6/48hp, unconscious</span></p><p></p><p>Round 104: </p><p></p><p><strong>Monte Python</strong> the shade kaniggit appears at 60N90E and hacks Thrommel. 6+17, miss. Burn an AP, try again. 1+17, miss!</p><p></p><p><strong>Blossom</strong> tries to revive Oz, 13+6. Stabilizes, but does not revive. </p><p></p><p><strong>Duane</strong> starts dying (2).</p><p></p><p><strong>Pete</strong> shifts away, then charges to 60N80E. "Dieeeeeee!!!!!!!!!!!!!" 6+23+1+4, hit. Thrommel takes 23 plus 5 cold and is slowed. I accidentally did 10 too much damage last round, so give Thrommel 10 back.</p><p></p><p>Monte uses Guiding Shadow to automatically crit Thrommel for 18 more damage. Thrommel should be bloodied with 42 hp. Monte's aura gives Pete concealment. </p><p></p><p><strong>Oz</strong> lies there.</p><p></p><p><strong>Scotty</strong> goes blub blub and teleports out.</p></blockquote><p></p>
[QUOTE="Gansk, post: 4221735, member: 16383"] OOC: The limitation is not explicit, but the power is listed under "Limited Abilities" and has no recharge number. If it could be used at will, it would have been listed with the attacks or under the "Abilities" category. I gave Duane 16 damage. Lord Soth swims at one-quarter speed, so one square. I'll put him at 100N45E. He will need to take a move action next round to climb out of the water so he is standing, otherwise he can crawl ashore at half speed. [SIZE=1][U]Good Guys:[/U] Monte (shade knight, SW): 72/72hp, full Blossom (dwarf shieldmaiden, SW): 96/96hp, full Duane (magma brute, SW): -28/98hp, dying (1), -2 def Pete (ice archon, leader): 110/117hp, injured, concealed Oz (emerald orb wizard, SW): -6/48hp, unconscious[/SIZE] Round 104: [B]Monte Python[/B] the shade kaniggit appears at 60N90E and hacks Thrommel. 6+17, miss. Burn an AP, try again. 1+17, miss! [B]Blossom[/B] tries to revive Oz, 13+6. Stabilizes, but does not revive. [B]Duane[/B] starts dying (2). [B]Pete[/B] shifts away, then charges to 60N80E. "Dieeeeeee!!!!!!!!!!!!!" 6+23+1+4, hit. Thrommel takes 23 plus 5 cold and is slowed. I accidentally did 10 too much damage last round, so give Thrommel 10 back. Monte uses Guiding Shadow to automatically crit Thrommel for 18 more damage. Thrommel should be bloodied with 42 hp. Monte's aura gives Pete concealment. [B]Oz[/B] lies there. [B]Scotty[/B] goes blub blub and teleports out. [/QUOTE]
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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