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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Infiniti2000" data-source="post: 4230611" data-attributes="member: 31734"><p>Have you been accounting for the lamia being insubstantial to <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> and <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> attacks? That means she takes only half damage, right? The current calculation is left as you reported it.</p><p></p><p><span style="font-size: 9px"><u>Bad Guys:</u></span></p><p><span style="font-size: 9px">Lord Soth (death knight, leader): 86/109hp, injured</span></p><p><span style="font-size: 9px">Aussie (ascendant hellsword, SW): 115/126hp, injured</span></p><p><span style="font-size: 9px">Heather (lamia, AP, SW): 68/114hp, injured, slowed</span></p><p><span style="font-size: 9px"></span></p><p></p><p><strong>Lord Soth</strong> recharges everything ( <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> ). He makes a high guard attack on Blossom, 2+20+2 misses again!</p><p></p><p><strong>Aussie</strong> fails to recharge commanding deviltry ( <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> ). He attacks Blossom, 3+15+2 misses!</p><p></p><p><strong>Heather</strong> fails to recharge toxic spray ( <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> ). She tries to stupefy Pete, 8+15 vs. Will, fails. She moves to 30n80e (provoking or not? It's rough terrain, but I'm not sure how the rule actually works since she only moved 5ft), and touches Pete, 13+14 vs. Fort fails.</p><p></p><p>A bad round of rolling for the bad guys.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4230611, member: 31734"] Have you been accounting for the lamia being insubstantial to :melee: and :ranged: attacks? That means she takes only half damage, right? The current calculation is left as you reported it. [size=1][U]Bad Guys:[/U] Lord Soth (death knight, leader): 86/109hp, injured Aussie (ascendant hellsword, SW): 115/126hp, injured Heather (lamia, AP, SW): 68/114hp, injured, slowed [/SIZE] [B]Lord Soth[/B] recharges everything ( :6: ). He makes a high guard attack on Blossom, 2+20+2 misses again! [B]Aussie[/B] fails to recharge commanding deviltry ( :1: ). He attacks Blossom, 3+15+2 misses! [B]Heather[/B] fails to recharge toxic spray ( :4: ). She tries to stupefy Pete, 8+15 vs. Will, fails. She moves to 30n80e (provoking or not? It's rough terrain, but I'm not sure how the rule actually works since she only moved 5ft), and touches Pete, 13+14 vs. Fort fails. A bad round of rolling for the bad guys. [/QUOTE]
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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