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The Battle of All Alignments
General Discussion
4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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<blockquote data-quote="Gansk" data-source="post: 4241528" data-attributes="member: 16383"><p>OOC: The gloomblade stats were the last ones I transcribed from an old thread. Here they are:</p><p>[sblock]</p><p>Shadar-Kai Gloomblade Level 6 Skirmisher</p><p>Medium Shadow Humanoid</p><p></p><p>Init: +8 Speed: 6</p><p>Senses: low-light vision; Perception +5</p><p>HP: 54 (Bloodied: 27)</p><p>AC: 20 Fort: 16 Ref:18 Will:19 </p><p></p><p>ATTACKS</p><p>Sword: +11 vs. AC; 1d8+3 </p><p></p><p>POWERS</p><p>Shadow Jaunt: Move; Teleport 10, origin and destination must be dark or dim light.</p><p>Shadow Fade: Move, in dim or dark only; Turn invisible, occupy no space. Cannot be targeted. Activate backfire sword, no other actions. Reappears at the end of next turn in the same square or adjacent square if occupied.</p><p></p><p>LIMITED POWERS</p><p>Backfire Sword: +1d6 necrotic and ongoing 10 fire damage. Weapon loses effect after hit. Stacks with Dance of Death. Recharge Shadow Fade.</p><p></p><p>ABILITIES</p><p>Shadow Child: +2 AC & Ref vs. targeted attacks for 1 round if moves 4 on its turn</p><p>Dance of Death: melee attacks made after a move or charge deal +1d6 necrotic</p><p></p><p>Stealth +16</p><p>Str+6 (16); Con+4 (12); Dex+7 (18); Int+3 (10); Wis+5 (14); Cha+3 (10)</p><p>[/sblock]</p><p></p><p>Since is stupefy is close burst 1, I assume Heather moved to 35N55E to daze Pete.</p><p></p><p><span style="font-size: 9px"><u>Good Guys:</u></span></p><p><span style="font-size: 9px">Jozan (cleric of pelor): 19/58hp, bloodied, -2 vs. Kex</span></p><p><span style="font-size: 9px">Pete (ice archon, leader): 70/117hp, injured, -5 def, vuln fire, dazed</span></p><p><span style="font-size: 9px">Gansk (human fighter, SW, AP): -3/65hp, unconscious, marked</span></p><p><span style="font-size: 9px">Lurch (shadar-kai gloomblade, SW): 54/54hp, full</span></p><p><span style="font-size: 9px">McCoy (boneshard skeleton, SW): 77/77hp, full</span></p><p></p><p>Lurch takes an OA vs. Kex, 8+11+2, miss. </p><p></p><p>Round 115: (Heather resets SW on round 116)</p><p></p><p><strong>Jozan</strong> gets sick and recharges everything ( <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> ). He gets better and stays steady (15 & 15).</p><p></p><p><strong>Pete</strong> attacks Heather, 10+23, hit. Heather takes max 24/2 = 12 and is slow.</p><p></p><p><strong>Gansk</strong> gets zapped and drops. He stays unconscious (19). </p><p></p><p><strong>Lurch</strong> moves to 30N40E and tries to revive Jozan. 9+5, fails.</p><p></p><p><strong>McCoy</strong> the boneshard skeleton appears at 30N35E and tries to revive Jozan, 6+4, fails. Burns an AP, tries again, 17+4, does it!</p></blockquote><p></p>
[QUOTE="Gansk, post: 4241528, member: 16383"] OOC: The gloomblade stats were the last ones I transcribed from an old thread. Here they are: [sblock] Shadar-Kai Gloomblade Level 6 Skirmisher Medium Shadow Humanoid Init: +8 Speed: 6 Senses: low-light vision; Perception +5 HP: 54 (Bloodied: 27) AC: 20 Fort: 16 Ref:18 Will:19 ATTACKS Sword: +11 vs. AC; 1d8+3 POWERS Shadow Jaunt: Move; Teleport 10, origin and destination must be dark or dim light. Shadow Fade: Move, in dim or dark only; Turn invisible, occupy no space. Cannot be targeted. Activate backfire sword, no other actions. Reappears at the end of next turn in the same square or adjacent square if occupied. LIMITED POWERS Backfire Sword: +1d6 necrotic and ongoing 10 fire damage. Weapon loses effect after hit. Stacks with Dance of Death. Recharge Shadow Fade. ABILITIES Shadow Child: +2 AC & Ref vs. targeted attacks for 1 round if moves 4 on its turn Dance of Death: melee attacks made after a move or charge deal +1d6 necrotic Stealth +16 Str+6 (16); Con+4 (12); Dex+7 (18); Int+3 (10); Wis+5 (14); Cha+3 (10) [/sblock] Since is stupefy is close burst 1, I assume Heather moved to 35N55E to daze Pete. [SIZE=1][U]Good Guys:[/U] Jozan (cleric of pelor): 19/58hp, bloodied, -2 vs. Kex Pete (ice archon, leader): 70/117hp, injured, -5 def, vuln fire, dazed Gansk (human fighter, SW, AP): -3/65hp, unconscious, marked Lurch (shadar-kai gloomblade, SW): 54/54hp, full McCoy (boneshard skeleton, SW): 77/77hp, full[/SIZE] Lurch takes an OA vs. Kex, 8+11+2, miss. Round 115: (Heather resets SW on round 116) [B]Jozan[/B] gets sick and recharges everything ( :5: ). He gets better and stays steady (15 & 15). [B]Pete[/B] attacks Heather, 10+23, hit. Heather takes max 24/2 = 12 and is slow. [B]Gansk[/B] gets zapped and drops. He stays unconscious (19). [B]Lurch[/B] moves to 30N40E and tries to revive Jozan. 9+5, fails. [B]McCoy[/B] the boneshard skeleton appears at 30N35E and tries to revive Jozan, 6+4, fails. Burns an AP, tries again, 17+4, does it! [/QUOTE]
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4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.
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