small pumpkin man
Explorer
And yet all of these are better than old Starwars, where Sith Lords get one-punched by Wookies. (I really felt for that DM)
Dedekind said:I had much the same problem in my 3e campaign. Final boss died in 2 rounds (freakin' archmage... )
However, I plan on finishing the Shackled City Adventure Path in the next 2 months and I really like the final BBEG. He is a completely new monster and that means the PCs don't know how to fight him inherently. Plus, he has a cool alternate form that really makes it difficult. I don't really want to give anything away, but I hope that he is a 3e way around this common problem.
Voss said:...
And, of course, having tried it out, combats that were 6-12 monsters vs 6 PCs were more fun. Any combat with significantly fewer monsters than PCs were either dreadfully easy or dreadfully boring, even if the monsters were solos (the dragon) or just much higher level- I tried a level 10 Chuul against the sample characters and another encounter with a Gnoll Daemonic Scourge (8) & a Gnoll Clawfighter (6). Both were easy, which was a little disturbing. A defender went down in each encounter, but novaing dailies and encounter powers in the same round with action points basically meant that they tore the enemies down to manageable levels.
Well, not each time. But any given time. And I suspect a significant number of players will try to save them for a boss fight. Or at least, just before they have to rest anyway.Lacyon said:If characters are supposed to be taking 600 XP fights more than once per day, it holds that said fights cannot be balanced against the idea of said party nova-ing all of its daily powers each time.
Yes. It is to be expected that out-of-level enemies within the same XP range will produce results like this. The Chuul's attack and defense bonuses are supposed to be balanced against a 10th-level party, which means at least +5 over what you need to hit/defend from a 1st-level party. Meanwhile its damage is meant to be such that six of them threaten a 10th-level party, without necessarily killing someone every round.
It's to be expected then, that against 1st-level parties, its 'balance' will be - nearly always hitting for low damage, nearly never being hit but taking a lot of damage when it is, and ultimately being beaten with a near-certainty that no PC will die.
Lord Zardoz said:Too many monsters are what can be called Glass Cannons. They can put out a staggering amount of damage, but just do not have the staying power they need to have a real impact. Others are just too easily neutralized (most undead).
END COMMUNICATION
The problem with fudging die rolls is that for some DMs it will become habit. And the players very quickly learn not to cast certain spells or use certain effects against important monsters.the Jester said:In all fairness, many dms will fudge the hell out of that roll. It takes a special kind of balls to let the BBEG die of a failed save against the very first attack.
I'll do it, though; it's one of the reasons that my players believe that I let the dice fall where they may. (Which, almost entirely, I do.)
Voss said:Well, not each time. But any given time. And I suspect a significant number of players will try to save them for a boss fight. Or at least, just before they have to rest anyway.
Voss said:However, just looking over the available monsters, I'm not sure thats true for other monsters at the upper end of that range.
Voss said:Hmm. The chuul can dish out a lot of damage from round 2 on. 2x 3d6+6 should shred low level characters fairly well.
Voss said:On the other side of it, this may also mean that lower level creatures stay relevant longer. They have enough hit points that they don't auto drop to anything (including wizard spells in the 10-16 range), so a pack of level 3 skeleton warriors isn't something you can just ignore at level 10.
Voss said:I think this could be good, but it could also get boring. The system has the potential to be very static, and high level combats will just be grind-fests.That worries me, and I need more information.
Voss said:Or, the other situation that comes to mind, because of the dragon fight, which dragged out beyond the point of ridiculous, is that if the characters are 4th level, with 10-20 more hit points each, +2 to hit, bonuses from magical weapons, more powers and so on, will change from a grind, to almost easy. The dragon had a hard time dropping the PCs at first level. With 3 more levels worth of resources, I'm not convinced that it really can, and that thought also makes me sad.
Ulthwithian said:I find the discussion re: 'appropriate use of daily powers' quite interesting here. My personal take is that an 'even challenge' isn't predicated on 'going nova', but a daily or two might be used.
Kraydak said:The editions aren't entirely comparable, of course, but I do wonder how 4e's monster level compares to 3e's CR. If an elite of level X is supposed to challenge, but not actually threaten, a party of level X in 4e, that suggests that in 3e terms its CR lies somewhere between X and X+2.
Going backwards, a normal monster of lvl X would then be CR X-4 to X-2. In your examples then, the Chuul would be "CR" 6 to 8. Of course, 1st level is beefed up, and 3e's 20 levels got stretched to 30. So a CR difference of ~6 (7-1), modified for the larger level spread (6/30*20=4) becomes a hard, but doable fight. A 3e party of that level would, of course, be doomed due to the massive hp gain at low levels, but 4e's 1st level is boosted. In 3e terms then, we could guesstimate the equivalent fight being a party of 3rd level adventurers facing off against a CR 7. Hard, but not nearly as impossible an encounter as a 1st level 3e party facing a CR 10.