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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Thasmodious" data-source="post: 4551640" data-attributes="member: 63272"><p>None of those were a part of D&D originally, and only the monk ended up part of OD&D (in Blackmoor). </p><p></p><p>Every edition of D&D has been about change and every edition has taken away and added classes and races. The game was originally three classes and four races. 1e was a complete redesign of OD&D. Half orcs have only been in two editions PHBs - 1e and 3e. The cavalier was only ever in one edition. 2e didn't have monks or barbarians in the PHB (or assassins). Psionics didn't appear in the 2e PHB either. Barbarians, monks, and half orcs came back to the PHB in 3e, only to leave again in 4e. Most editions of D&D (with the notable exception of 3e) introduced new races or classes to the core (cavalier, assassin, paladin, half-orc, gnome, etc). </p><p></p><p>Claiming any of these elements outside of fighter/wizard/cleric/(thief) as core to 30 years of D&D is, indeed, a case of clouded nostalgia. Now, I am not accusing you of such a position WP, this is more in response to rounser, by way of your post. </p><p></p><p>Each edition of D&D has set its own core set based around the core four classes and the basic four races (human, elf, dwarf, halfling). Gnomes and half orcs were new to core D&D at one point, too. None of the new additions to 4e were created out of the blue, but have arisen, like all other new additions, from elements of the previous editions, popular supplements, Dragon articles and the like. </p><p></p><p>Point is, there is nothing new about new things in the latest edition. You want to talk about what is core to D&D, change amongst editions is at the top of that list.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4551640, member: 63272"] None of those were a part of D&D originally, and only the monk ended up part of OD&D (in Blackmoor). Every edition of D&D has been about change and every edition has taken away and added classes and races. The game was originally three classes and four races. 1e was a complete redesign of OD&D. Half orcs have only been in two editions PHBs - 1e and 3e. The cavalier was only ever in one edition. 2e didn't have monks or barbarians in the PHB (or assassins). Psionics didn't appear in the 2e PHB either. Barbarians, monks, and half orcs came back to the PHB in 3e, only to leave again in 4e. Most editions of D&D (with the notable exception of 3e) introduced new races or classes to the core (cavalier, assassin, paladin, half-orc, gnome, etc). Claiming any of these elements outside of fighter/wizard/cleric/(thief) as core to 30 years of D&D is, indeed, a case of clouded nostalgia. Now, I am not accusing you of such a position WP, this is more in response to rounser, by way of your post. Each edition of D&D has set its own core set based around the core four classes and the basic four races (human, elf, dwarf, halfling). Gnomes and half orcs were new to core D&D at one point, too. None of the new additions to 4e were created out of the blue, but have arisen, like all other new additions, from elements of the previous editions, popular supplements, Dragon articles and the like. Point is, there is nothing new about new things in the latest edition. You want to talk about what is core to D&D, change amongst editions is at the top of that list. [/QUOTE]
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