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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4551813" data-attributes="member: 710"><p>There needs to be a ritual that can be used by Eladrin (and maybe High Level Elves or anyone higher level with a teleportation power?) that allows them to cross over to the Feywild. Fey Step is not strong enough to let them stay there, but the ritual would be.</p><p></p><p>----</p><p></p><p>In my experience there are some criticismn I am interested in and I can agree or at least argue with, and there is some stuff that I find totally useless.</p><p></p><p>The "umbrella" under which I mostly find the latter is: </p><p>1) Is this really D&D? (Dragonborn in, Gnome out? AD&D didn't have Warlords in Core! If I can't play a Gnome Barbarian/Bard, the game is wrong!) </p><p> - This is not a philosophy course or a religion. It's a frigging game and I want to play this game.</p><p>2) It doesn't support my play style and that means its bad. </p><p>- It might not support your play style - so play something that does!</p><p>3) WotC is evil and just wants my money - Well don't give it to them. </p><p></p><p>The kind of criticism and discussion I find typically interesting: </p><p>- Does Rule X work? Why or why not?</p><p>- Does mechanic Y support play style A? Why? Was it intended to do so?</p><p>- Where do the rules fail? Why? Is this true only for certain goals or play styles, or does it just not work?</p><p>- What are the differences between games and editions? Are there any? How did they achieve them? </p><p></p><p>Stuff I am not so thrilled about, but can be interesting...</p><p>- Did the marketing work?</p><p>- Is labeling stuff as Core really just a marketing trick? What are the disadvantages of these discussions</p><p>- What are the goals of the GSL? What are its drawbacks?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4551813, member: 710"] There needs to be a ritual that can be used by Eladrin (and maybe High Level Elves or anyone higher level with a teleportation power?) that allows them to cross over to the Feywild. Fey Step is not strong enough to let them stay there, but the ritual would be. ---- In my experience there are some criticismn I am interested in and I can agree or at least argue with, and there is some stuff that I find totally useless. The "umbrella" under which I mostly find the latter is: 1) Is this really D&D? (Dragonborn in, Gnome out? AD&D didn't have Warlords in Core! If I can't play a Gnome Barbarian/Bard, the game is wrong!) - This is not a philosophy course or a religion. It's a frigging game and I want to play this game. 2) It doesn't support my play style and that means its bad. - It might not support your play style - so play something that does! 3) WotC is evil and just wants my money - Well don't give it to them. The kind of criticism and discussion I find typically interesting: - Does Rule X work? Why or why not? - Does mechanic Y support play style A? Why? Was it intended to do so? - Where do the rules fail? Why? Is this true only for certain goals or play styles, or does it just not work? - What are the differences between games and editions? Are there any? How did they achieve them? Stuff I am not so thrilled about, but can be interesting... - Did the marketing work? - Is labeling stuff as Core really just a marketing trick? What are the disadvantages of these discussions - What are the goals of the GSL? What are its drawbacks? [/QUOTE]
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4E being immune to criticism (forked from Sentimentality And D&D...)
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