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4E being immune to criticism (forked from Sentimentality And D&D...)
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4551818" data-attributes="member: 18549"><p>See, I agree with the statement, and I think it's a valid criticism. I just don't think it's a very compelling criticism. The reason that they bumped the half-orcs and added eladrin is IMO a bit spurious, but given that half-orcs will eventually be added (circa March, apparently), it's kind of the same as criticisms regarding gnomes or frost giants or beguilers or [insert a race, class, or monster from 3.x that you didn't get in the first core books]. Some things made the cut, and the rest we have to wait for. Such is the way things work with a new edition.</p><p></p><p>I think that it's important to differentiate between valid criticisms and good criticisms. A personal gripe is valid, so long as it's not factually incorrect. But it's only good if it's a big deal for more than just you. The criticisms levelled against the skill challenge system are good criticisms. That thing is broken, and the DC changes in the errata seem like a half-assed last-ditch patch. That's something that is worth worrying about, especially given how central to the game the system was supposed to be. And the response to the problem has been very positive. Problems were identified, WotC has at least tried to address them, and Stalker0 has come up with two excellent fixes for the system. But you can't fix issues of personal taste like that. All you can do is complain and hope that someone else chimes in to complain with you to vindicate your opinion.</p><p></p><p>You know what? I think this might have something to do with the 4e previews. Back in 2007 and early 2008, we had the ear of the designers. We undermined the implementation of Emerald Frost and Dragon's Tail Cut. Issues of personal taste were apparently taken seriously by the design team, and we had a situation where we knew very little about the mechanics, so we talked about the fluff instead. Now that the books are printed, we can't pressure Design & Development to change issues of personal taste, and so we yearn for those heady days in which some people complaining on the internet changed the course of the final draft. We, as a community, were spoiled rotten, and we're still acting spoiled.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4551818, member: 18549"] See, I agree with the statement, and I think it's a valid criticism. I just don't think it's a very compelling criticism. The reason that they bumped the half-orcs and added eladrin is IMO a bit spurious, but given that half-orcs will eventually be added (circa March, apparently), it's kind of the same as criticisms regarding gnomes or frost giants or beguilers or [insert a race, class, or monster from 3.x that you didn't get in the first core books]. Some things made the cut, and the rest we have to wait for. Such is the way things work with a new edition. I think that it's important to differentiate between valid criticisms and good criticisms. A personal gripe is valid, so long as it's not factually incorrect. But it's only good if it's a big deal for more than just you. The criticisms levelled against the skill challenge system are good criticisms. That thing is broken, and the DC changes in the errata seem like a half-assed last-ditch patch. That's something that is worth worrying about, especially given how central to the game the system was supposed to be. And the response to the problem has been very positive. Problems were identified, WotC has at least tried to address them, and Stalker0 has come up with two excellent fixes for the system. But you can't fix issues of personal taste like that. All you can do is complain and hope that someone else chimes in to complain with you to vindicate your opinion. You know what? I think this might have something to do with the 4e previews. Back in 2007 and early 2008, we had the ear of the designers. We undermined the implementation of Emerald Frost and Dragon's Tail Cut. Issues of personal taste were apparently taken seriously by the design team, and we had a situation where we knew very little about the mechanics, so we talked about the fluff instead. Now that the books are printed, we can't pressure Design & Development to change issues of personal taste, and so we yearn for those heady days in which some people complaining on the internet changed the course of the final draft. We, as a community, were spoiled rotten, and we're still acting spoiled. [/QUOTE]
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