OgreBane99
First Post
After seeing some of the hinted powers for PC's and looking over the RPG stat cards for the "Dungeons of Dread" mini expansion, I noticed that many of the powers involve pusing/pulling/shifting/teleporting.... This got me wondering. Will the environment be the most deadly aspect of a battle now? Is putting fields of lava, pits of acid, cliffs or pools of water going to be what the party or monsters focus on getting each other in? Sure, a hook horror can deal some significant damage, but who cares if they can throw you in that lava pool 4 squares away the next round.
Anyone that knows official word on this or has played some test games that dealt with this? Perhaps you can't use those movement powers in hazardous areas? It seems that the DM may have to be very responsible on what he puts in the encounter area, as it could, literally, kill the players easily.
Anyone that knows official word on this or has played some test games that dealt with this? Perhaps you can't use those movement powers in hazardous areas? It seems that the DM may have to be very responsible on what he puts in the encounter area, as it could, literally, kill the players easily.