STARP_Social_Officer
First Post
Having read through the 4E rules (though, as regular visitors will no doubt know, being underwhelmed by the whole product), I'm interested in the development process that occurred to create the rule set. Since it's far more of a ground-up rebuild than the change from 2E to 3E was, I'm interested in knowing the hows and whys of the changes.
For instance, some classes were removed, the 'powers per encounter/daily' etc. system was introduced, the old magic system was done away with, healing surges were brought in etc. etc. I'd very much like to understand the thought processes and design rationale that went into making these changes.
Are there any articles/interviews and the like that might give some insight into precisely why the changes that were made were made, or for that matter why 4th Edition was released at all?
For instance, some classes were removed, the 'powers per encounter/daily' etc. system was introduced, the old magic system was done away with, healing surges were brought in etc. etc. I'd very much like to understand the thought processes and design rationale that went into making these changes.
Are there any articles/interviews and the like that might give some insight into precisely why the changes that were made were made, or for that matter why 4th Edition was released at all?