dirklancer
Explorer
I know there was talk of this back when 4E was released, but aside from independent projects like Ultramodern4 I haven't really heard anything official for a while. So after looking through Essentials, I had some ideas for a 4E modern that is based on the old d20 version. So my friend and I were starting a project and I wanted to know if anyone here would like to help. We were trying to come up with the basics for an Essentials Modern, and here is what we have so far as the basics:
-6 basic classes based on the primary attributes, just like the old edition. Each basic class would serve as the foundation for the character, providing things like at-wills and basic abilities.
-Careers (or Occupations) which are what define the actual character and make them unique. These would be handled much like how schools of magic or domains were handled in Essentials. Most of the character's powers and abilities would come from these careers, and the careers could be as specific or vague as needed. Obvious ones would be things like Soldier, Martial Artist, Spy, Investigative, Academic, Scientist, Medic, etc. Each career would also provide its own Paragon abilities, but there would still be separate Epic options.
-Careers would be tied to a specific ability and would technically be linked to a specific class, but a character could have any career. By using a feat like Melee Training, you could have a Charismatic Soldier, etc. I think this might add a little versatility to the character creation process, and there could be things like multi-class feats to allow characters access to other class or career abilities.
Those are the basic ideas so far. I wanted to see if people think this is a good direction for the project, and I would welcome ideas, thoughts, and help with this project if we decide to go through with it.
-6 basic classes based on the primary attributes, just like the old edition. Each basic class would serve as the foundation for the character, providing things like at-wills and basic abilities.
-Careers (or Occupations) which are what define the actual character and make them unique. These would be handled much like how schools of magic or domains were handled in Essentials. Most of the character's powers and abilities would come from these careers, and the careers could be as specific or vague as needed. Obvious ones would be things like Soldier, Martial Artist, Spy, Investigative, Academic, Scientist, Medic, etc. Each career would also provide its own Paragon abilities, but there would still be separate Epic options.
-Careers would be tied to a specific ability and would technically be linked to a specific class, but a character could have any career. By using a feat like Melee Training, you could have a Charismatic Soldier, etc. I think this might add a little versatility to the character creation process, and there could be things like multi-class feats to allow characters access to other class or career abilities.
Those are the basic ideas so far. I wanted to see if people think this is a good direction for the project, and I would welcome ideas, thoughts, and help with this project if we decide to go through with it.