Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
4e - Forseeing the shape of thing to come?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 1956858" data-attributes="member: 2673"><p>With the new rules lighter d20 games like C&C or Blue Rose coming out, maybe they'll come up with a lighter rules version. But Phil has a good point, they'll want to keep selling those minis.</p><p></p><p>Maybe they could combine these seemingly opposing goals with the tendency for nostalgia, and come up with three different 'rules levels', depending on how tactical you wanted your combat. The Basic level is rules light and breezy, focusing on the action and narrative rather than specific rules. The Advanced level would have more exacting rules like five foot steps and AoO, and recommend but not require minis. The Expert level would require, or assume you are using, miniatures and don't mind detailed rules.</p><p></p><p>A real challenge for game design, because I don't envision this as three seperate lines or anything. The Basic game would be the baseline for all other versions of D&D. The Advanced is a collection of optional rules that lay on top of that. The Expert is even more rules. Everyone gets to play the way they like, products can be labeled for what level of play they are intended for, heck most products could be used for any level - just ignore the rules you aren't using.</p><p></p><p>Some ideas how this could work, with skills for instance. In basic, you get a number of skills depending on your class and Int modifier. If you're a fighter with an Int of 12 you get three skills. These are equal to your level +3 if on your class list, or Level -2 if not on your list. Moving up to advanced, skills are kept with individual skill points and can be split up among class and cross-class skills. Expert rules could add variations such as Synergy bonuses and specializations (bonus with one specific application of skill, penalty at others).</p><p></p><p>Now when you buy an adventure module, it tells you to roll a Spot check of DC 15 to see the orc. It doesn't matter if you're using Basic, Advanced, or Expert, because the means of determining is irrelevent. The same could be done with classes, magic, feats, and so on. Maybe basic just has a collection of feat paths such as "crusher", "archer", "fencer", while Advanced has the regular feats. Expert rules could include things like the tactical feats from CW.</p><p></p><p>Some will complain that they are then paying for rules that you aren't using, but you'll never make gamers completely happy. If WotC decided to give every gamer $50, there's be people on the net complaining that it wasn't a hundred.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1956858, member: 2673"] With the new rules lighter d20 games like C&C or Blue Rose coming out, maybe they'll come up with a lighter rules version. But Phil has a good point, they'll want to keep selling those minis. Maybe they could combine these seemingly opposing goals with the tendency for nostalgia, and come up with three different 'rules levels', depending on how tactical you wanted your combat. The Basic level is rules light and breezy, focusing on the action and narrative rather than specific rules. The Advanced level would have more exacting rules like five foot steps and AoO, and recommend but not require minis. The Expert level would require, or assume you are using, miniatures and don't mind detailed rules. A real challenge for game design, because I don't envision this as three seperate lines or anything. The Basic game would be the baseline for all other versions of D&D. The Advanced is a collection of optional rules that lay on top of that. The Expert is even more rules. Everyone gets to play the way they like, products can be labeled for what level of play they are intended for, heck most products could be used for any level - just ignore the rules you aren't using. Some ideas how this could work, with skills for instance. In basic, you get a number of skills depending on your class and Int modifier. If you're a fighter with an Int of 12 you get three skills. These are equal to your level +3 if on your class list, or Level -2 if not on your list. Moving up to advanced, skills are kept with individual skill points and can be split up among class and cross-class skills. Expert rules could add variations such as Synergy bonuses and specializations (bonus with one specific application of skill, penalty at others). Now when you buy an adventure module, it tells you to roll a Spot check of DC 15 to see the orc. It doesn't matter if you're using Basic, Advanced, or Expert, because the means of determining is irrelevent. The same could be done with classes, magic, feats, and so on. Maybe basic just has a collection of feat paths such as "crusher", "archer", "fencer", while Advanced has the regular feats. Expert rules could include things like the tactical feats from CW. Some will complain that they are then paying for rules that you aren't using, but you'll never make gamers completely happy. If WotC decided to give every gamer $50, there's be people on the net complaining that it wasn't a hundred. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
4e - Forseeing the shape of thing to come?
Top