glass
(he, him)
Realism != versimilitude. Strawmaning them just makes 'our side' look bad. Please don't do it.Jon Wake said:You bring realism into a D&D conversation, and all bets are off.
glass.
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Realism != versimilitude. Strawmaning them just makes 'our side' look bad. Please don't do it.Jon Wake said:You bring realism into a D&D conversation, and all bets are off.
Well, not for me. But this approach "didn't work" for Jeff or KarinsDad, so... Well, I guess I leave it at that. There is really no longer a point to discuss the topic. It's time for a new hot topic, I think.keterys said:Curious: Is there any reason that a character at full hp in 4E needs to be fully recovered from all injuries?
Assuming Cadfan was not being sarcastic:glass said:Huh? I know begging the question gets missused a lot, but I have no idea what you are talking about.
glass.
Cadfan was responding to a comment from someone on your 'side' that magical healing was illogical in previous editions, whatever you decide hp models. It is about the only thing everyone* in this thread agrees on.Storm-Bringer said:Assuming Cadfan was not being sarcastic:
How convenient, then, that 4e fixed that by giving everyone their own "healing surge" amount.
is a circular argument by way of begging the question. It is presumed that healing is 'broken' in 3.x, therefore, a different mechanic 'fixes' it. As 4e provides that mechanic, 4e has 'fixed' what was 'broken' in 3.x with healing.
KarinsDad said:It's also not that a PC becomes healing resistant, it's that the Cure mechanics suck.
I don't agree or disagree. I find Karinsdad's argument compelling, if not wholly convincing.glass said:Cadfan was responding to a comment from someone on your 'side' that magical healing was illogical in previous editions, whatever you decide hp models. It is about the only thing everyone* in this thread agrees on.
EDIT: To whit:
glass.
(* Apart from you, apparently)
In fact, the 1st Edition PHB states that most damage at higher levels is not physical, but nearly all damage at lower levels is physical damage. Mr Gygax goes on at some length to delineate the differences, but it ends up being a more or less definite assertion that the first few levels of hit points plus Con bonus is physical damage capacity.KarinsDad said:Because the game mechanics are not perfect and the designers could not think of a better rule.
Or maybe because a high CON character can absorb more damage (his body fights to live while lesser beings would die).
But, your question does not support a position that hit points do not equal damage.
Someone has used the term 'begging the question' correctly! *weeps with joy*Storm-Bringer said:Assuming Cadfan was not being sarcastic:
How convenient, then, that 4e fixed that by giving everyone their own "healing surge" amount.
is a circular argument by way of begging the question. It is presumed that healing is 'broken' in 3.x, therefore, a different mechanic 'fixes' it. As 4e provides that mechanic, 4e has 'fixed' what was 'broken' in 3.x with healing.
Because it's magic he wasn't recovering the ability to duck and weave if he'd successfully ducked and weaved he wouldn't have taken HP damage, the blows would never have topped Ac and thus missed entirely or glanced harmlessly from armor.Lurker37 said:Precisely - this is PRECISELY the problem with the old healing rules. Why the heck did it take so long, when every character and his dog could spend pocket change to buy consumables to heal up to full instantly by the time natural healing took this long? What were the characters resting for so long to recover their ability to duck and weave? How long do you need to rest to recover luck? Why was there such a huge gap between bed rest and clerical healing? Didn't anyone sell blessed bandages or alchemical ointments?
Let's turn this around said Greatsword has a damage statistic, this doesn't do #$%# damage, it does a predictable 2d6. So no matter who wields it the weapon itself does a maximum of 12 damage or if it crits a 24. Even assuming a stat modifier appropriate to a lvl20 fighter that's at least two nearly maximum non-crit damage from the unmodified weapon. The weapon must beat AC to deal damage and attacks that miss AC are described as insufficient to landLurker37 said:Conversely, if your 200 hp fighter only took 30 points of damage, which meant he really only got nicks and scratches, not a greatsword through the belly, why was a high-level healing spell required to repair the 'damage'?
So if it has struck a "solid, damaging blow" and done nearly the maximum damage possible for the weapon then in order to meet these conditions the weapon must have created a telling wound. Based on HP progression a blow that would have killed low level characters. But clearly having 170HP left he can survive many more such blows.PHB 135 said:a solid damaging blow
Because D&D is not a simulation of OUR reality, and concerns of IRL realism have no place in it. Versimilitude and simulation CAN be about "realism" but don't Have to be, the term covers an entire range so long as the constructed simulation remains internally consistent with itself. Which is the place abstract HP in every previous edition of D&D have failed when looked at systemically with no concerns as to whether it was modeling a "reality" like ours. The answer is it's not.Lurker37 said:"It's taking days to heal, when I never dropped below two-thirds health? So each blow did a wound? What, did I have ten arrows and three daggers sticking out of me at the end of the fight? If so, why am I only healing in a few days? And how was I still walking, let alone fighting?"
I believe we have different visions of what constitutes "larger than life." Simply put if I wanted the sort of low-power quasi-IRL experience you're talking about I would have re-enlisted. D&D is at least in my view supposed to be about the flagrantly impossible heroics of myth at high level. The low levels are what sets you up with a more grounded base and provides an example of how far past ordinary heroes go as they level up. There's nothing wrong in what either of us prefer. But we're using radically different imagery and themes, ones that might do with some illumination into the WHY.Lurker37 said:they're just not slowing you down. Because you're larger than life....That's just my opinion. Yours obviously varies. Nothing wrong with that - we're just using different mental imagery when we play the game.