Zephrin the Lost
First Post
[FONT="]If you're in GA's Corsair's campaign, read no further!
Okay, here's the setup: Eberron PC's in heroic tier looking for a powerful artifact worldfall the Isle of Dread from the Feywild into the Thunder Sea. This will be a conversion of the 1e module.
The mcguffin is in the ruins at the top of the plateau, which I am replacing with the 1e Tomb of Horrors. The tomb hides not Acereak but Vol. The dragons and elves stuck her in this crypt avoid her ever returning in any form, so it’s a prison for her and a deadly trap for any who would seek her.
Okay. Eberron, Feywild, Blood of Vol are the influences. Huge passages of time have passed since the tomb was built. The dragons and elves left to guard the place have disappeared ages ago. What are the natives on the island like? What race (or races) should they be? I want the largest group of natives to be friendly to the PC's as in the module, so they can rest/resupply etc. I’m thinking feral descendents of human slaves/craftsmen who built the crypt? They worship blood in a savage but not wholly evil way. Better or more ideas?
This is my first Eberron game and I will welcome all the advice I can get so as to truly ground this adventure in the setting. Thanks!
--Z
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Okay, here's the setup: Eberron PC's in heroic tier looking for a powerful artifact worldfall the Isle of Dread from the Feywild into the Thunder Sea. This will be a conversion of the 1e module.
The mcguffin is in the ruins at the top of the plateau, which I am replacing with the 1e Tomb of Horrors. The tomb hides not Acereak but Vol. The dragons and elves stuck her in this crypt avoid her ever returning in any form, so it’s a prison for her and a deadly trap for any who would seek her.
Okay. Eberron, Feywild, Blood of Vol are the influences. Huge passages of time have passed since the tomb was built. The dragons and elves left to guard the place have disappeared ages ago. What are the natives on the island like? What race (or races) should they be? I want the largest group of natives to be friendly to the PC's as in the module, so they can rest/resupply etc. I’m thinking feral descendents of human slaves/craftsmen who built the crypt? They worship blood in a savage but not wholly evil way. Better or more ideas?
This is my first Eberron game and I will welcome all the advice I can get so as to truly ground this adventure in the setting. Thanks!
--Z
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