Arlough
Explorer
I have been looking at the keywords in 4e lately after it was pointed out to me how poison, due to it being both a damage and effect delivery method keyword, is disproportionately weak due to many immunities. I made a list of the keywords for damage and the keywords for effects, and only two cross over between the groups.
So I propose the following changes
[list = 1]
[*]Poison is now an effect delivery.
[*]Toxic is a new damage keyword to replace poison as a damage type
[*]Psychic is now an effect delivery
[*]Mental is a new damage type to replace Psychic
[/list]
And here is the part that I image will get me in the most trouble:
And the effect types as thus:
The way that I look at it, not being able to take part in a battle is un-fun. I don't want an un-fun experience, so everything will be able to take damage. Now, for certain situations, the amount of damage that would have to be dealt would be prohibitive, so if you really want your creature to be immune to fire, give him resistance equal to his bloodied value. And while zombies may be immune to poison effects, they should have only a high resistance to Toxic so the guy who takes the druid paragon path of the snake whatever can still participate in the fight.
What do you think?
So I propose the following changes
[list = 1]
[*]Poison is now an effect delivery.
[*]Toxic is a new damage keyword to replace poison as a damage type
[*]Psychic is now an effect delivery
[*]Mental is a new damage type to replace Psychic
[/list]
And here is the part that I image will get me in the most trouble:
- Immunity is for effect delivery only
- Resistance is for damage types only
- Acid
- Cold
- Fire
- Force
- Lightning
- Mental
- Necroitc
- Radiant
- Thunder
- Toxic
- Water
And the effect types as thus:
- Charm
- Disease
- Fear
- Gaze
- Healing
- Illusion
- Poison
- Polymorph
- Psychic
- Sleep
- Teleportation
- Zone
The way that I look at it, not being able to take part in a battle is un-fun. I don't want an un-fun experience, so everything will be able to take damage. Now, for certain situations, the amount of damage that would have to be dealt would be prohibitive, so if you really want your creature to be immune to fire, give him resistance equal to his bloodied value. And while zombies may be immune to poison effects, they should have only a high resistance to Toxic so the guy who takes the druid paragon path of the snake whatever can still participate in the fight.
What do you think?
Last edited: