I am seeing if there is interest in this game. I'm looking to run a long-term campaign. I expect folks to show up, to communicate between sessions, and to work on their characters (more on that later).
Day & Time
The game would be bi-weekly; every two weeks. My target day is Saturdays or Sundays, for 4-6 hour sessions. I'm East Coast.
Programs
Maptools (obviously), and a Voice Chat program - I'd prefer Ventrillo. It's just easier to work with that way.
As far as frameworks for macros, I don't know. I'm not Maptools finessed; I've used it, but I am no coder. If anyone more versed in Maptools would like to assist, that would be great.
What's allowed
Any class (except the Monk for now). Yes, this also means the Assassin. Races, any, but be aware their fluff might be adjusted to fit the setting.
I also have some houserules which may give more of an incentive to avoid the Perfect Race/Class Combo, so you don't NEED that Deva for the Avenger or Dwarf for the Druid.
Reliability and Contribution
I want players who don't have a crazy ass work schedule that might change at the drop of a hat. Since it's bi-weekly, for a fat block of time, missing a game will suck. If you miss two games in a row, you're out (barring obvious things like being hit by a car and such).
I expect players that will read and answer their emails in a timely fashion. There will be a between-game component, on a forum I will set up, where interaction, skill challenges, campaign notes, etc, will be posted. I expect players to at least look at that on a timely fashion.
There is a hypocritical caveat to the above. I'm a Graduate student. My schedule might be utterly slammed. I will try to plan ahead, but I might not have time to do the maps, etc. I will try to not cancel sessions. If I do, I will try my best to reschedule. But I can make no promises.
Player/Character Contributions
One thing I'm very big about is getting a player involved with the game. If you want to create an organization that your PC is a part of, DO IT. Come up with your own God your PC follows. Want to be a Noble? Make a noble house. This goes especially true for the Campaign #1 idea (see below); coming up with, or fleshing out, some of the existing areas where your PC comes from. Help flesh out the map/world.
I also love it when players get their own goals (and expect it with Campaign #1). Deciding their own quests during the game, deciding your direction, etc; I love a motivated PC.
And the more reason your character has to be with the group and the campaign as a whole, the more I am happy. I expect your character to have a reason to play with the group.
Additionally, if you want to reskin a class (The Spirit Companion of the Shaman isn't a spirit, but pulling the enemies' fears out of them and attacking them with it; it's an ancestral guide; it's a shard of the character's soul given form), I'm very lenient.
Of course with all the above, I have veto; some things might not fit with the story (for instance, Campaign #2 begins on the boat headed to the New World, so if you're a native of said new world, you need to have came over previously and now are going back).
When you first respond to this thread
Rate which campaign you prefer (and if you're fine with the one you didn't pick).
What day (and what times) on the weekend you can commit to the game.
Day & Time
The game would be bi-weekly; every two weeks. My target day is Saturdays or Sundays, for 4-6 hour sessions. I'm East Coast.
Programs
Maptools (obviously), and a Voice Chat program - I'd prefer Ventrillo. It's just easier to work with that way.
As far as frameworks for macros, I don't know. I'm not Maptools finessed; I've used it, but I am no coder. If anyone more versed in Maptools would like to assist, that would be great.
What's allowed
Any class (except the Monk for now). Yes, this also means the Assassin. Races, any, but be aware their fluff might be adjusted to fit the setting.
I also have some houserules which may give more of an incentive to avoid the Perfect Race/Class Combo, so you don't NEED that Deva for the Avenger or Dwarf for the Druid.
Reliability and Contribution
I want players who don't have a crazy ass work schedule that might change at the drop of a hat. Since it's bi-weekly, for a fat block of time, missing a game will suck. If you miss two games in a row, you're out (barring obvious things like being hit by a car and such).
I expect players that will read and answer their emails in a timely fashion. There will be a between-game component, on a forum I will set up, where interaction, skill challenges, campaign notes, etc, will be posted. I expect players to at least look at that on a timely fashion.
There is a hypocritical caveat to the above. I'm a Graduate student. My schedule might be utterly slammed. I will try to plan ahead, but I might not have time to do the maps, etc. I will try to not cancel sessions. If I do, I will try my best to reschedule. But I can make no promises.
Player/Character Contributions
One thing I'm very big about is getting a player involved with the game. If you want to create an organization that your PC is a part of, DO IT. Come up with your own God your PC follows. Want to be a Noble? Make a noble house. This goes especially true for the Campaign #1 idea (see below); coming up with, or fleshing out, some of the existing areas where your PC comes from. Help flesh out the map/world.
I also love it when players get their own goals (and expect it with Campaign #1). Deciding their own quests during the game, deciding your direction, etc; I love a motivated PC.
And the more reason your character has to be with the group and the campaign as a whole, the more I am happy. I expect your character to have a reason to play with the group.
Additionally, if you want to reskin a class (The Spirit Companion of the Shaman isn't a spirit, but pulling the enemies' fears out of them and attacking them with it; it's an ancestral guide; it's a shard of the character's soul given form), I'm very lenient.
Of course with all the above, I have veto; some things might not fit with the story (for instance, Campaign #2 begins on the boat headed to the New World, so if you're a native of said new world, you need to have came over previously and now are going back).
When you first respond to this thread
Rate which campaign you prefer (and if you're fine with the one you didn't pick).
What day (and what times) on the weekend you can commit to the game.