KrazyHades
First Post
As long as WotC doesn't go overboard, I love the concept of the same species having many types of monsters with very different flavor. It was (and still is) an enormous pain to level a group of goblins to differentiate their abilities (goblin wizard, goblin adept, goblin barbarian, whatever it is you feel like going for). Hopefully this will change things. It does a good job reflecting how 4E encounters will have more enemies and the fights will be more dynamic. Instead of 3E having encounters made of a mishmash of monsters from different species, copies of one monster, or a set of painfully leveled monsters of the same species, we see that it is instantly possible to make a cool Kobold encounter without boring yourself or your players.