EarthSeraphEdna
Explorer
I notice that all across the 4e version of this adventure path, many monsters and NPCs are missing hit points that their level, monster role, and Constitution scores would entitle them to. For example, in Always on Time, Olivert Boone is missing 5 hit points, Ottavia is missing 2 hit points, Gene is down 4 hit points, Lya has 4 less hit points than she is entitled to, Verzubak is missing 16 hit points, and the bookpins are missing 3 hit points.
At the start of Cauldron-Born, the Kell-guild technologists are missing 20 hit points, Rufus Hammerton also has 20 hit points missing, and the ghoulish crow swarm is missing 21 hit points. Those are huge chunks of missing hit points, and this seems to apply to nearly every other monster and NPC in Cauldron-Born, too. Even the B-team has lower hit points than they are entitled to.
Is there a reason for these mysteriously missing hit points in the encounter design? Would a GM be well in their rights to patch encounter difficulty by restoring the proper hit points of various enemies?
At the start of Cauldron-Born, the Kell-guild technologists are missing 20 hit points, Rufus Hammerton also has 20 hit points missing, and the ghoulish crow swarm is missing 21 hit points. Those are huge chunks of missing hit points, and this seems to apply to nearly every other monster and NPC in Cauldron-Born, too. Even the B-team has lower hit points than they are entitled to.
Is there a reason for these mysteriously missing hit points in the encounter design? Would a GM be well in their rights to patch encounter difficulty by restoring the proper hit points of various enemies?