With the simplification of items in 4E, is it realistic for me (based on what we know) to now expect that I can make an NPC capable of challenging my characters (without having to resort to non-item-based arbitrary bonuses) whose death will not result in the PCs gaining so much wealth that it seems they've won some sort of lottery? Is this topic discussed in either of the preview books?
According to the magic item design article, PCs only truly require the three primary +items(Weapon, Armor, "Neck") to be combat-effective. Assuming NPCs can successfully use the same rules, the mass-payout after an NPC death would be significantly reduced, right? Especially if you opted to not give the NPC numerous "optional" items.
I couldn't find a Search function, and my brief manual search of the forums didn't find any threads on this particular topic, so I thought'd I put it out there for discussion. Equipment assignment was always the most agonizing part of 3.x NPC creation for me, so I'm hoping the new item system can fix it. Anyone else feel the same way?
According to the magic item design article, PCs only truly require the three primary +items(Weapon, Armor, "Neck") to be combat-effective. Assuming NPCs can successfully use the same rules, the mass-payout after an NPC death would be significantly reduced, right? Especially if you opted to not give the NPC numerous "optional" items.
I couldn't find a Search function, and my brief manual search of the forums didn't find any threads on this particular topic, so I thought'd I put it out there for discussion. Equipment assignment was always the most agonizing part of 3.x NPC creation for me, so I'm hoping the new item system can fix it. Anyone else feel the same way?