Just a note
A small point in the edition war going on between hong and rousner, but 4E's writing ( not the rules per se) draws a compromise for you two. While 4E offers clean rules on stats, it also suggests that changing flavor on power and monster descriptions is a great way to keep players on their toes.
So it does seem the writers favor the idea of a player not knowing what a strange monster is. This seems to transcend edition, and isn't so insipid at all.
4E also makes it quite easy to assign new powers to a monster (even a human 'monster') with little external explanation. It may be cheap mystery for some, but it's mechanically well-supported cheap mystery--and that's across all editions.
While "I" think 4E can be a bit more narrow a game (for good and bad), it does still rely upon a number of the same tricks D&D has always has. No reason to fight that front.
A small point in the edition war going on between hong and rousner, but 4E's writing ( not the rules per se) draws a compromise for you two. While 4E offers clean rules on stats, it also suggests that changing flavor on power and monster descriptions is a great way to keep players on their toes.
So it does seem the writers favor the idea of a player not knowing what a strange monster is. This seems to transcend edition, and isn't so insipid at all.
4E also makes it quite easy to assign new powers to a monster (even a human 'monster') with little external explanation. It may be cheap mystery for some, but it's mechanically well-supported cheap mystery--and that's across all editions.
While "I" think 4E can be a bit more narrow a game (for good and bad), it does still rely upon a number of the same tricks D&D has always has. No reason to fight that front.