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D&D 4E 4e questions after a playtest

ShockMeSane

First Post
ParagonofVirtue said:
Thanks for the swift replies!

The lack of -4 would have made every encounter soooo much easier for the player's, and they already pretty much burned through everything with little trouble. We had one encounter (skeletons in the tomb) where a player was at 0 hit points, and 2 went down on negatives on the dragon. Thats it, and it seems they were handicapped badly :)

One more question btw:

7) Say the warlock or wizard is being attacked by a melee combatant, and they want to cast a spell, does this still provoke opportunity attacks like in 3x?

Everything has been answered pretty thoroughly, but a few things:

Ranged and Area attacks provoke OA's. However, if you use your MOVE action as a SHIFT, you forfeit your full movement to move 5' (1 square) and not provoke OA's. Remember that you can still use your STANDARD action as a MOVE action, and thus get some extra distance that way if you were willing to forgo your attack that turn.

(Edited to add: My players had some issue of confusion on that, several wondering what the point of OA's even was if people could simply shift 1 square away and avoid them. The answer is that OA's are not in the game to punish spellcasters and ranged characters, they are in the game to control tactical movement. The Fighter CAN attack enemies that Shift as well, which makes him extremely difficult to get past.)

The Cleric's healing ability can be used 2x/encounter. When we played, I translated that as 2x every 5 minutes, as that is the duration implied on all Utility spells we have seen with a duration of Encounter. The Cleric's heal uses the TARGET's Healing Surges, and remember that it heals them for 25% of their hitpoints (you get this every time you use a Healing Surge, unless otherwise noted)+ the 1d6+wis bonus from the Cleric's healing power. Our group found that running low on healing surges was the issue in all but the Dragon encounter, rather than the Cleric not being able to heal enough (Cleric+Paladin+Second Wind kept up everyone through non-insaneo-dragonfight).
 

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