It's this introduction of the retroactive that bothers me- that the second action you take determines the nature of the first one you took.
It's not that different to 3E's movement, where the first square you left was not threatened if you did nothing but move for the round. So if you were adjacent to an enemy, and took a move action, you didn't provoke an AoO... unless, after moving, you made an attack, in which case back when you first moved, you
had, in fact, provoked an AoO.
In 3.5, they revised this rule, introducing the Withdraw action, whereby you had to choose in advance whether you were taking a move action (where the first square is threatened), or a full-round action (where the first square is not threatened, but removing your opportunity to do anything else in the round).
Or the full attack action, where you could make one attack, and it was only at the point where you made the second attack that it was determined whether your first attack had been an attack action or part of a full attack action. But if you made your first attack at no penalty, then even though you could elect to make it a full attack action, you couldn't do so if the full attack action would have imposed a penalty on the attack you already took (the Rapid Shot feat, for example, or Two-Weapon Fighting, or Flurry of Blows...).
The other option is forcing someone to declare a double move at the beginning of the first move action, but what you discover from turning that corner during the first action will inform whether your next action is a charge or another move.
Right - so the choice is similar to the 3.5 choice of 'move or withdraw'. Withdrawing has some advantages... but you might get 30 feet, reach the corner, and then think "I wish I'd only taken a move action to keep my options open". You're stuck with moving another 30 feet, or doing nothing.
If you'd taken the Move action insterad of the Withdraw action, you'd have provoked an AoO in your first square, but when you reached the corner, you'd have a wide-open standard action left to do whatever you wanted.
In 4E, you can take a Move action to walk to the corner, or you can take a double-move to walk to the corner. With the double move, you look around the corner, and all you can do is keep walking or stop. With the single walk action, you look around the corner, and you can do anything you like with your remaining standard action except take another walk action.
-Hyp.