4e return of the dark gods

SirK8

First Post
Is this thread still alive

Is this game still recruiting? I realize it's been a while since the last post, but I'm having trouble finding a 4e game on this forum. Thanks.
 

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Vertexx69

First Post
If this thread is still alive, does it have to be just lvl 3? Living 4ED, starts at lvl 1, Living Eberron starts at lvl 4. You can only fight goblins so many times in a D&D (any version) career, before just the thought of doing it again makes you cringe. I made a great 6th lvl deva avenger for a game, but didn't get picked, that I would love to play. She has standard 6th lvl starting gear, and is made from just PHBII and DP, with gear from all over 4ED.

Here she is:
[sblock=Angel, the Deva Avenger]Angel
Deva Retribution Avenger
Level 6
HP: 54 (bloodied 27)

STR 13 (+1)
CON 10 (+0)
DEX 08 (-1)
INT 18 (+4)
WIS 20 (+5)
CHA 10 (+0)

[sblock=AC breakdown]10 + stat (4) + armor (0) + shield (1) + enhancement (2) + feat (2) + race/class 4(5) + 1/2 (3)[/sblock][sblock=Saves Breakdown]Fort equation: 10 + stat (1) + armor (0) + enhancement (0) + feat (0) + race/class 1(2) + 1/2 (3)
Ref equation: 10 + stat (4) + armor (0) + shield (1) + enhancement (1) + feat (0) + race/class 1(2) + 1/2 (3)
Will equation: 10 + stat (5) + armor (0) + enhancement (0) + feat (0) + race/class 1(2) + 1/2 (3)[/sblock]
AC: 26(27)
Fort: 15(16)
Ref: 19(20)
Will: 19(20)

TRAINED SKILLS
Heal +13, Perception +15, Religion +14, Stealth +7
UNTRAINED SKILLS
History +9

Initiative: +2

Healing surges: 7 (value: 13)

Feats
1. Unarmored Agility
2. Improved Armor of Faith
4. Weapon Proficiency (Full Blade)
6. Versatile Expertise (Heavy Blade/Holy Symbol)

[sblock=Attack Breakdown]Melee = 1/2 (3) + stat (5) + enhancement (2) + feat (1) + misc. (3)
or
Implement = 1/2 (3) + stat (5) + enhancement (1) + feat (1)[/sblock]Attack bonus: 14 or 10
[sblock=Damage Breakdown]Melee = stat (5) + enh (2)
or
Implement = stat (5) + enh (1)[/sblock]Damage bonus: damage die + 7 or Power + 6

ABILITIES
Improved Armor of Faith - AC +4
Astral Majesty - Angel gets a +1 to all defenses vs attacks made by bloodied creatures.
Astral Resistance - Resistance 8 necrotic/radiant dmg.
Censure of Retribution - Gain +4 dmg vs OoE target for each other enemy that hits Angel TENT.
Channel Divinity - 1/encounter.
- Abjure Undead
- Divine Guidance - Give ally within 10sq 2 attack rolls vs Angels OoE target.
Immortal Origin - Considered an immortal creature.
Memory of a Thousand Lifetimes - add 1d6 to an attack/save/skill/ability check.
Oath of Enmity - Gain ability to roll 2 melee attacks, using either result against 1 target within 10sq.
- Lasts until end of encounter or until enemy dies, then OoE becomes available for use again.


At-Will
Bond of Retribution: +14 vs AC, 1d12+8 and deal 7 radiant dmg to the 1st other enemy that attacks Angel BENT.
Radiant Vengeance: Ranged 10 +10 vs Ref, 1d8+6 radiant and Angel Gains 5 THP.

Encounter
R Memory of a Thousand Lifetimes: +1d6 to an attack/save/skill/ability check as minor action.
C Abjure Undead: +10 vs Will, 4d10+6 Radiant dmg to one undead within 5sq + pull it 6sq & Immobilize TENT.
1 Avenging Echo: +14 vs AC, 1d12+8 and TENT, any enemy that attacks or ends its turn adjacent to Angel takes 12 radiant dmg.
3 Halo of Fire: +14 vs AC, 2d12+8 and TENT, any enemy that ends its turn adjacent to Angel takes 11 fire dmg.

Daily
1 Temple of Light: +14 vs AC, 2d12+8 and burst2 zone TEE that moves with the target. Angel deals +1d6 to any enemy in zone.
2 Silver Shadow: Gain 11THP and concealment that lasts until Angel has 0THP.
5 Nine Souls of Wrath: +14 vs AC, 2d12+7 Miss=1/2 dmg. TEE any enemy that end its turn adjacent to Angel gains vulnerable 5 to all dmg TENT.
6 Wrath of the Divine: When critted, Angel deals equal dmg to OoE target within 10sq.

Background: +2 Perception

Equipment
+2 Bloodclaw Fullblade (Lvl7)
+2 Magic Cloth Armor (Lvl6)
+1 Wrist Razor of Rythm (Lvl3)
Shard of Radiance (lvl3)
+1 Magic Holy Symbol (Lvl1)
280g[/sblock]
 

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