It says "Poison 5", and I wouldn't be surprised if the 5 is the "attack bonus" against the target's fortitude defense. That's how it works in Star Wars Saga.
It's probably just HP damage (per round). Some official 4E article said how wierd it was that warforged DR was applying to poison damage.
Perception +5, Spot +10? Huh?
Weird, but could be simply the -5 penalty for being distracted. Spot must have been a typo.
I wonder what else immortal effects now? I expect they wouldn't mention it unless it came up (i.e., it had an effect) in a certain percentage (20%??) of encounters.
That probably just points out that it's a humanoid whose soul and body are indistinguishable. Other outsiders probably will be immortal beasts, immortal elementals (or perhaps immortal oozes?)...
Neversight? Is that like Darkvision, but encompassing more stuff, and restricted to Immortals?
Shouldn't be much different from devilsight.
Spine Rain Standard, Ranged 10; +9 Dex vs. Ref; 1d6+2 + 2d6 Fire AND Poison 5, Slowed while Poisoned.
The only thing here which isn't intuitive is "Standard" ... standard what? As opposed to what non-standard attacks?
That's because it is not a regular ranged attack, but a special attack. If it were, it would be listed as Ranged in bold, instead of Spine Rain in bold. It's a standard action and has range of 10 squares. What I do NOT get is the "+9 Dex".
18-19+7
16-17+6
14-15+5
12-13+4
10-11+3
8-9 +2
6-7 +1
I would really prefer this to be true, even do away with ability scores altogether, leaving only the modifiers... but the damage bonuses point out to the +1/2 lvl + ability mod. theory.
It's possible that armor grants DR but I doubt it grants both.
I very much doubt this. If armor gave DR instead of an AC bonus, there would be no need for AC separate from Reflexes. Also, not even SWSaga dared to go there, why would we expect D&D4 to do it?
On the "+" side, I'm glad that "outsider" has been replaced by "immortal". The translation will be a lot less clumsy.
Amen!
Edit: Just checked that Rich Baker said that DR applied to psychic damage and poison damage and this was weird. It probably has been addressed by now, but those probably remain as new HP damage types.