That's probably more accurate. Any time 4E gets compared to a CRPG the underlying commentary is that roleplaying isn't allowed. I think it's pretty obvious how I feel about that accusation.
Comparing the combat system to
turn based CRPGs seems fair, but I agree otherwise. But then I feel the same when comparing any combat system to CRPGs - combat, at its basics, is what computers do best for CRPGs.
So...this is a tangent but...dude, what system are you running? Everyone I know that's played those games has wanted to turn it into a tabletop RPG.
Spycraft 2.0. If you go to the
Crafty Games site I have a thread there that I started over two years ago.
In the Wiki they have an area titled
War Never Changes.
One of the main reasons that I use Spycraft is the way that the system scales NPCs and critters - I can do a sandbox, and not care if they get to Gibtown (Gibsonton, Florida) at level six or twelve.
Right now the team is in Gibtown dealing with a sinister carnival known as The Freak Show. (Actually, not bad people - there is a critter very much akin to the Master in the older Fallout games, but what he wants is to get the Circus rolling before he dies. And he knows
exactly when he is going to die. The Ringmaster as he is called also serves as The Thing in the Jar for the freak show.)
I also have a thread on the Vault Underground FO3 site, and on the
World Works forums. It has become my most terrain heavy campaign, since I use World Works to create vaults and ruins.
I use Pig Iron miniatures for the Brotherhood, plastic zombies and ghouls for Feral ghouls, and plan to get some Brother Vinni models for Enclave. Lots more notes on minis in the world Works thread.
But, just because I find it amusing -
Ron Perlman as a Super-Mutant Behemoth? (With the Freakshow.)
The only problem with using this as a Verti-Bird is that I need to hide the remote....
The Auld Grump