TerraDave
5ever, or until 2024
the 4th ed website is back up. I think most of the stuff from it has been posted.
Still at:
www.tsr.com
Still at:
www.tsr.com
Bacris said:You may not be the only one thinking it, but you're definitely for it, while I'm definitely against it - both as a 3rd party publisher and as a gamer. If a company had to pay that type of licensing fee, you can bet the cost would then be transferred to the price of products, resulting in higher cost to gamers. Especially for the smaller companies.
Cadfan said:I don't understand this D&D Insider thing. Specifically, I don't understand the limits on the system.
Limiting you to three games per month is possibly reasonable, if they're concerned about people sharing passwords. This makes it so that sharing your password with someone else directly reduces the amount of times you can play. But there's objections to this: first, why three times? If a game runs on a weekly basis, that number needs to be 5 (to encompass 30 day weeks where the game starts on day 1 or 2). And second, there certainly has to be a better way to do this than to impose an arbitrary limit. Many other online communities have handled password sharing problems, I'm sure D&D could do the same.
What really doesn't make sense to me is limiting a player to 10 stored characters, and/or 10 stored versions of the same character. Why? It can't possibly be file space. A character sheet is a low file size item. Even if you allowed players to upload multiple high definition jpegs of their characters, you wouldn't expect to pass a megabyte in storage.
TheLe said:So, for the record, I couldn't care less if they force us to pay a license or make it open for all publishers. I have a good report with my core customers, and I try to focus on fun and interesting products. As long as I put out a quality product, I will have customers. I just hope they Wizards doesn't decide to give in and make "d20" a "selected group of publishers" option only. That would be terrible for the customer.
~Le
Lord Tirian said:James Wyatt can produce excellent stuff. Rob Heinsoo... I have no opinion. Andy Collins - I've got a mixed opinion - I think he does great stuff, but I'm not agreeing with everything he likes.
And it needs more Mearls!
Cheers, LT.
Robin Laws sticks up for him. In his blog today he said:Greg K said:Rob Heinsoo, no idea. Didn't he work on stuff for AEG?
At dinner, any concerns I might have about WotC screwing the pooch on the new D&D are 100% allayed by the news that the lead designer is none other than my boon compadre Rob Heinsoo. Whenever I’ve asked him what he’s working on over the last year plus, Rob has responded with this peculiar spasm of guilt, then mumbled something about new collectible projects. Now that I know what he couldn’t tell me it all makes sense. I absolutely trust that Rob knows what needs to be done to make the game faster and easier to run, while still hitting the pleasure centers of D&D fans everywhere, and has the design moxy to implement the vision. I am also very heartened to hear that Mike Mearls is on board as developer and James Wyatt is steering the story team.
So when asked what I think about the new master plan, I don’t need to lay out one of my usual long-winded, either-or scenarios. All I have to say is: “Heinsoo. Wyatt. Mearls*. It will rock, end of story.”
*This is not to imply, of course, that any of the other members of large team of people working on the game will not also be heavily responsible for its rockage.