The parcel system is INVALUABLE to adventure designers. In previous edition, we had all kinds of strange swings to what treasure was awarded at which levels. Now, we actually have guidelines so that adventure level 4 over here won't break adventure level 5 over there.
When I write for Dungeon, I can submit and adventure that meets the expectations of the game.
When I write and publish my own adventure, it can match the expectations of the game.
Much of the DMG really helps adventure writers.
When I write for Dungeon, I can submit and adventure that meets the expectations of the game.
When I write and publish my own adventure, it can match the expectations of the game.
Much of the DMG really helps adventure writers.