Minions would work fine, but they would also reduce verisimilitude.
I don't think that's actually a concern? I mean, first off, the mob is, as stated, built like a creature. Any other CR 7 creature would have similar power. Second, it is stated to represent 30 kobolds, which is more than enough to do a bunch of damage to all party members if they were run as individual creatures. I think it's an pretty nice way of handling it, really.
I've only played a little bit of 4th edition, but one of the rules that stood out for me was the idea of having "minion" enemies (monsters that only have 1hp). I really like this idea and was wondering if people thought it would port over to 5th edition easily enough. Would it work?
4e minions can benefit from combat advantage.I believe in 4th, minions could grant advantage to non-minion mobs, but not themselves gain it.
This goes to the heart of what, if anything, hit points represent in the fiction of the game.it makes almost no sense that an enemy powerful enough to deal the same amount of damage as a dragon would only have 1 HP.
4e minions can benefit from combat advantage.
Sure. There are all sorts of ways to model that in a fantasy RPG. Rolemaster and RQ can do it through their crit rules, for instance, and Burning Wheel through it's rules for adjudicating the severity of a hit.As far as Smaug is concerned, a specialist (in that case a really good archer), with a critical hit and system shock rules plus falling out of the sky can account for a dramatic shot such as that.
And the oddity, as I pointed out, is that the first shot can never be the one that got him.The correct way to look at Smaug in a D&D context is to say he was being hit all the time. Only the shot that got him reduced him to 0 hit points.
Sure. There are all sorts of ways to model that in a fantasy RPG. Rolemaster and RQ can do it through their crit rules, for instance, and Burning Wheel through it's rules for adjudicating the severity of a hit.
I was just pointing out one option.
And the oddity, as I pointed out, is that the first shot can never be the one that got him.
4e minion rules are all about embracing, and amplifying, the pacing function of hit points (which Gygax alluded to when he said that part of the inspiration for the D&D combat system was Errol Flynn fighting Basil Rathbone). Making a creature a minion means that it will, by definition, not provide a long and drawn out battle.
If you don't want to emphasise this particular function of hit points, don't use minions.