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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="FireLance" data-source="post: 6072632" data-attributes="member: 3424"><p>Just a few random thoughts on this issue:</p><p></p><p>1. If 4e had not been released as a version of D&D, it might have languished in obscurity. As it was, although its prominence made it the target of criticism from several quarters, it also won it many fans.</p><p></p><p>2. Many of the criticisms of 4e are not directed at the tactical combat aspect. They tend to focus around: lack of simulation (disassociative mechanics), length of combat (grind), table norms such as "wish lists", lack of support for non-combat aspects of the game, etc.</p><p></p><p>3. To a certain extent, you can have too much of a good thing. If the tactical combat aspect of the game is so interesting that it dominates table time (to the extent that it feels like a video game where you fast-forward through the cut scenes just to play through the battles) players who are used to a more exploration or interaction heavy playstyle may feel something is missing.</p><p></p><p>I do agree with you that it is a fantastic game, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 6072632, member: 3424"] Just a few random thoughts on this issue: 1. If 4e had not been released as a version of D&D, it might have languished in obscurity. As it was, although its prominence made it the target of criticism from several quarters, it also won it many fans. 2. Many of the criticisms of 4e are not directed at the tactical combat aspect. They tend to focus around: lack of simulation (disassociative mechanics), length of combat (grind), table norms such as "wish lists", lack of support for non-combat aspects of the game, etc. 3. To a certain extent, you can have too much of a good thing. If the tactical combat aspect of the game is so interesting that it dominates table time (to the extent that it feels like a video game where you fast-forward through the cut scenes just to play through the battles) players who are used to a more exploration or interaction heavy playstyle may feel something is missing. I do agree with you that it is a fantastic game, though. :) [/QUOTE]
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