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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Balesir" data-source="post: 6077712" data-attributes="member: 27160"><p>This looks a fun game - let's analyse:I could argue for "take the existing flavour text as just one example", but let's let that slide to just "put the flavour text aside".</p><p></p><p>This is not a pipe. The "new" flavour text, too, is just an example. It's not really relevant to the argument; you, too, are getting all tied up in irreleventia.</p><p></p><p>No - explore how <strong>the mechanics</strong> relate to a supported general theme, regardless of how that theme is described in the flavour text. A substantial part of the argument, here, is that it <em>isn't</em> the flavour text that is supporting the theme. Flavour text can be added, subtracted or changed such that the flavour being applied either is helpful in supporting the theme or it isn't. It's better if it's helpful, because who would want to use unhelpful flavour text? But it's really beside the point as far as the argument, here, is concerned, which is that the core of the "theme" comes from the mechanical effects.</p><p></p><p>A power that pulls enemies into melee range, much as one that gives bonuses for being engaged in melee with several enemies, would seem to support a "melee combatant" theme. That seems pretty clear, to me - what alternative theme did you have in mind?</p><p></p><p>Except that you couldn't - not with any plausibility, at least. The Come and Get It power specifies that it <strong><em>Pull</em></strong>s enemies, and that only if it will bring them to melee range (adjacent). If it slid the enemies in all directions, you might have a point; but it doesn't. This "sneaky fighter" who surrounds him- or herself with enemies (ending any stealth they might have had going, since it's an attack) is looking like a ripe klutz right about now - unless s/he also happens to have invisibility and/or some pretty leet rogue-ly stealth powers to escape from the mess they just put themselves in...</p><p></p><p>In which case, which bit of that is supporting the "sneaky combatant" theme, exactly, if it isn't the stealth and invisibility powers, rather than the "let every enemy know you're here and bring them all within melee reach of you" power?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6077712, member: 27160"] This looks a fun game - let's analyse:I could argue for "take the existing flavour text as just one example", but let's let that slide to just "put the flavour text aside". This is not a pipe. The "new" flavour text, too, is just an example. It's not really relevant to the argument; you, too, are getting all tied up in irreleventia. No - explore how [B]the mechanics[/B] relate to a supported general theme, regardless of how that theme is described in the flavour text. A substantial part of the argument, here, is that it [I]isn't[/I] the flavour text that is supporting the theme. Flavour text can be added, subtracted or changed such that the flavour being applied either is helpful in supporting the theme or it isn't. It's better if it's helpful, because who would want to use unhelpful flavour text? But it's really beside the point as far as the argument, here, is concerned, which is that the core of the "theme" comes from the mechanical effects. A power that pulls enemies into melee range, much as one that gives bonuses for being engaged in melee with several enemies, would seem to support a "melee combatant" theme. That seems pretty clear, to me - what alternative theme did you have in mind? Except that you couldn't - not with any plausibility, at least. The Come and Get It power specifies that it [B][I]Pull[/I][/B]s enemies, and that only if it will bring them to melee range (adjacent). If it slid the enemies in all directions, you might have a point; but it doesn't. This "sneaky fighter" who surrounds him- or herself with enemies (ending any stealth they might have had going, since it's an attack) is looking like a ripe klutz right about now - unless s/he also happens to have invisibility and/or some pretty leet rogue-ly stealth powers to escape from the mess they just put themselves in... In which case, which bit of that is supporting the "sneaky combatant" theme, exactly, if it isn't the stealth and invisibility powers, rather than the "let every enemy know you're here and bring them all within melee reach of you" power? [/QUOTE]
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